Without this patch, we may end up repeatedly
sending close-frame. This impacts tests only.
Change-Id: I3c9a0cb14c9103d002508b1199647f6ff9761230
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
We cannot invoke the socket from outside the
SocketPoll and we must flag for async shutdown.
Change-Id: I223e24f5fe48a79a9d751c7cf5cdf9d720c22f7d
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
We now use our http::Socket and SocketPoll
instead of Poco.
Change-Id: I728f9c975b67da76dbbc78e94f1fb5f224c9bc57
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
Ensure that rendersearchresult: is terminated, and identified as binary.
Change-Id: I84e83c63351cd0aac0923bf7c833b14c1be2c051
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
And improved socket logging in general while
making them more consistent.
Change-Id: I1ed7f2561476ca5370af91079d5d616804396f8e
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
Don't stop processing all messages when one caused an exception.
Try/catch where messages are processed in the loop so we don't
ignore other messages:
* handleTCPStream
* handleIncomingMessage
Signed-off-by: Szymon Kłos <szymon.klos@collabora.com>
Change-Id: Idb8c9cf72a7912e7e508e429821b4ee32c9b122b
SteamSocket::eraseFirstInputBytes() removes from the beginning
of std::vector, which is generally slow. If the buffer becomes
too big, which it may under a load, then the function will get
slow, which in turn will likely lead to the buffer getting even
bigger because of accumulated backlog.
The Buffer class is optimized for removal at the beginning,
so use it instead of std::vector, including some API additions
for it to be an in-place replacement where it's used.
Signed-off-by: Luboš Luňák <l.lunak@collabora.com>
Change-Id: I4cf7ec56c908c7d3df391dc3f8e230ad32abb162
Also clear its input buffer explicitly.
Change-Id: I8badbb96d98eaf10433a65fcfd13b0d6d5893594
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
Ignore input in a somewhat gentler way.
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
Change-Id: I758302dc3bb1aa87f9fbfa726f73f4b9339e08c2
...Thread.
Conflicts:
net/Socket.hpp
net/SslSocket.hpp
Signed-off-by: Dennis Francis <dennis.francis@collabora.com>
Change-Id: I92b8f4b52e7bd60b69305c1916eed8a14a4c1560
Avoiding default values for parameters makes the code easier to read.
Especially true for bool parameters. But sure, just a question of
taste.
Change-Id: I473f70bdfafe3a9ccfb325def8760d78fee7e9a6
Signed-off-by: Tor Lillqvist <tml@collabora.com>
When writing to the socket, it's always more efficient
to fill the buffer up to the hardware limit for each
write. This is doubly important for efficiency with
SSL, due to the overhead of encrypting multiple
small buffers instead of one large one.
Currently we don't write more than one message
at a time, primarily due to limitations in
the Poco sockets in the unit-tests, which
have a hard time consuming multiple WS frames
with a single poll (subsequent calls to poll
doesn't enter signalled state until new data
arrives, possibly because the data is read and
buffered internally, making the whole scheme
of using poll unreliable and meaningless).
Change-Id: Ic2e2cf1babfb5ab4116efd93f392977ba234d92b
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
Now that the WebSocket functionality is available in
WebSocketHandler, we can cleanup Socket.
Change-Id: Ia3703ab5a2f00fb835eb80493bc400a91dabefad
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
A utility class to create a WebSocket connection based
on WebSocketHandler, http::Request, and SocketPoll.
Change-Id: I00dfd6fc88e210860e0e378587ef1c0a0a65bb5c
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
This adds support to Web-Socket upgrade handshake
validation. We never had a proper client-side
Web-Socket, so never needed this.
Change-Id: If4b8e42daeab13a430179128750f6a4f17452f28
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
This simply reduces the public surface area
of the WebSocketHandler class.
Change-Id: I93be58923f429bceab74a9e239ad0fad11390449
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
Normally writeOutgoingData flushes all the available
write buffer to the socket. However, when an error
occures during the write, the flushing loop is
broken and the error is expected to be handled
in the poll loop (or, at any rate, the poll loop
will sooner or later retry).
This doesn't work when the socket is being shut
down. Details and stack-trace is added in the
code to document this scenario.
The proper fix to flushing before shutting
down is to do it asynchronously (i.e. flag for
shutdown, let poll flush the buffers, and then
close the socket), but currently this isn't
easily possible (again, details in the added
comment). For now, we do a second attempt to
write, before we give up and warn of lost data.
Worth noting that this was caught thanks to the
simulated socket error logic. Every so often the
Close Frame of the WebSocket was getting lost.
This frame is asserted in the 'crash test' and
the explanation is that it happened when the
simulated socket error happened to hit during
the writing of the Close Frame (as one statistic
this happened ~15% of the time, when running the
crash test in a loop). With the retrying in this
patch I was able to run the crash test successfully
a few 100 times without failures.
Finally, we unify the flushing with the mobile-app case
to minimize the differences as much as possible and
improved the logging a bit.
Change-Id: I0c0559d6095cd2af8250a7e65a972ba672ecd4b1
Signed-off-by: Ashod Nakashian <ashod.nakashian@collabora.co.uk>
For large transfers eg. image previews, particularly with SSL's
protocol limit of 16k byte blocks, we see lots of inefficiency
repeatedly copying a 20Mb image and shuffling it down a
std::vector as we write data out.
Change-Id: I620568cad2e6f41684c35289b0ee77cf7f59c077
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>