Re-think the plumbing between the different parts of the C++ Online
code. Do try to have it work more like in real Online on all but the
lowest socket level. Except that we don't have multiple processes, but
threads inside the same process. And instead of using actual system
sockets for WebSocket traffic between the threads, we use our own
FakeSocket things, with no WebSocket framing of messages.
Reduce the amount of #ifdef MOBILEAPP a bit also by compiling in the
UnitFoo things. Hardcode that so that no unit testing is ever
attempted, though. We don't try to dlopen any library.
Corresponding changes in the app Objective-C code. Plus fixes and
functionality improvements.
Now it gets so far that the JavaScript code thinks it has the document
tiles presented, and doesn't crash. But it hangs occasionally. And all
tiles show up blank.
Anyway, progress.
Change-Id: I769497c9a46ddb74984bc7af36d132b7b43895d4
No need for explicit "0x" and std::hex when outputting a pointer. A
pointer will be output as a hex number anyway. We used to have things
like this in the log:
TRC #25 Connected to WS Handler 0x0x3610b60| ./net/WebSocketHandler.hpp:80
The app is unimaginatively called "Mobile" for now.
Runs but crashes pretty quickly after loading the document by the LO
core. Will need some heavy changes to get a ClientSession object
created in there, too, to handle the (emulated) WebSocket messages
from the JavaScript. It would then handle some of these messages
itself, and forwards some to the ChildSession, which in this case is
in the same process. Now the messsages from the JavaScript go to a
ChildSession, which is wrong. As the assertion says, "Tile traffic
should go through the DocumentBroker-LoKit WS"
Can't say I understand why, but this turned out to not be a good idea
after all. And no, using constexpr did not work either, so I won't
waste any more time on this triviality, but just revert.
This reverts commit 195b88ac8d.
Change-Id: I49f737dc6a36fa4808841cb8e0335246ad8c6d03
Re-think Linux vs mobile ifdefs a bit. Use #ifdef __linux only to
surround code that actually is Linux-specific. Use #ifdef MOBILEAPP
for code that is for a mobile version (with no separste wsd, forkit,
and kit processes, and with no WebSocket protocol used).
Bypass UnitFoo for mobile. Possibly we do want the UnitFoo stuff after
all on mobile, to run in some special testing mode? Hard to say, let's
skipt it for now.
It confused at least me for a while into pondering whether the code
thinks TCP is packet-oriented.
Change-Id: I143fc7821abd6b4023d551cdcb42a00e1613e466
This resolves the erroneous warnings of pinging
on a non-upgraded (i.e. HTTP) socket.
This was due to the fact that we moved the socket
from one SocketHandlerInterface to a WebSocketHandler
after upgrading and since the WSState was a property
of the handler, the WebSocketHandler didn't know
that the socket had already been upgraded.
Also other cosmetics and cleanups.
Change-Id: I1a88edef750117ed551d23245e49380371561422
Reviewed-on: https://gerrit.libreoffice.org/49911
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
Dung out overlapping return enumerations. Move more work into 'move'
callbacks at a safer time, etc.
Change-Id: I62ba5a35f12073b7b9c8de4674be9dae519a8aca
This slows things down terribly, particularly the setting on the websocket
made tiles appearing one by one. Let's keep the possibility to zero the buffer
sizes for debugging, but hide that behind an env. variable (and in debug
builds only anyway).
Change-Id: Ie4d2cdb3c0ec3c50f1a2b4f9941a462ac4f2d196
Without an explicit WS message, the client
does not get this message and the handler
is not invoked at all.
Change-Id: I71e210a9958965cff35dd4d0f1d99985429b82f4
Reviewed-on: https://gerrit.libreoffice.org/36593
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
Apparently pinging was enabled only when
_not_ WebSocket upgraded, which is wrong.
Removed sending ping immediately after
upgrading to WS as it's superfluous.
Change-Id: Ic8103bab063d87f58d371f0eab49f7b7530e2374
Reviewed-on: https://gerrit.libreoffice.org/36322
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
assert()'s are no-op in the release builds, but we still want to see threading
problems in the log at least.
Change-Id: Idb02bb018e8f2d628a57ab570249613ad00bcff2
This was a workaround to Poco's limitation
of requiring socket receiveFrame be given
preallocated buffer, which couldn't be
exceeded by a larger payload. This meant
the receiver had to know the maximum
payload in advance.
Since only the Kit uses Poco sockets,
and the Kit never receives large payloads,
this preamble is now obsolete.
100% (94/94) of old-style tests PASS.
Change-Id: I76776f89497409e5755e335a3e25553e91cf0876
Reviewed-on: https://gerrit.libreoffice.org/36037
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
When not sending ping the ping time is not set
which results in the setting the poll timeout to
a negative value, forcing it to return immediately.
This happens when sending ping before upgrading
to WebSocket, which isn't common. One way to
reproduce it, however, is to connect to the
admin console with an unauthenticated socket.
Change-Id: I9f3db1a02b8f8e2781d23d843e848068ad434958
Once a socket has changed ownership to a new
poll it will assert thread affinity with said
new poll. So we cannot do any IO on the old
poll's thread at that point and on.
Change-Id: I662f188dea7c377a18f3e546839ec43f2875dc7b
Only set nodelay and small socket buffers on WebSockets.
Avoid writing more data than can be absorbed by our socket buffer.
It is fine to set socket buffer sizes after bind/accept.
As there isn't support (yet) to send files
asynchronously, when the socket native buffer
is small, asynchronous writes naturally return
EWOULDBLOCK. As a temp solution, we send files
synchronously, so there is no need to poll.
This should be replaced witha file-server
polling/serving thread that is dedicated to
sending files only (which closes the connection
when done).
Change-Id: I062fea44bfe54ab8d147b745da97bd499bf00657
There are other types of frames than application
data.
Also a message can be composed of multiple frames.
Change-Id: Ia97349553b61ae05fa78854222808eaa43386c0e
Since a socket client can push data into
the socket in a different thread than the one
polling (indeed that's the only possible scenario),
the write buffer must be protected by a lock.
On the other hand, the read buffer is always
invoked from a single thread, the polling. So
it is perfectly safe without locks.
Change-Id: Id0b6a01f8e96124a299810f0aacab9cecd1ff979
Because the socket can be freed while a separate
thread is sending data via the handler, we must
have a locked reference to the socket instance
in the handler.
Change-Id: Iefad3fc2b147f96b8d538d9edd7cac3fce25b5bf
We need to flush writes to socket as soon as
ready to either send or, if buffers are full,
to poll for write.
With WebSocket we do this after writing a frame.
Change-Id: I1bc276e678375a84079e69624414a16271f25351