a3b0eda252
Signed-off-by: Tor Lillqvist <tml@collabora.com> Change-Id: I23a38265f64d037480cb9b17caa8ce4a660f62a6
45 lines
1.4 KiB
Bash
Executable file
45 lines
1.4 KiB
Bash
Executable file
#!/bin/bash
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if [ $# -eq 0 ]; then
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echo "build-zstd-ios.sh <abs-path-to-build-top-dir>"
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exit;
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fi
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BUILD_PATH=$1 # for instance $PWD/zstd-build-dir
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# Then when running the configure script, pass the following additional options:
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# -with-zstd-libs=$PWD/zstd-build-dir/ios-zstd/install/OS64/lib --with-zstd-includes=$PWD/zstd-build-dir/ios-zstd/lib
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PLATFORMS="OS64"
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mkdir -p $BUILD_PATH
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cd $BUILD_PATH
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if ! test -f ios-cmake/.git/config; then
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git clone https://github.com/leetal/ios-cmake.git ios-cmake
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fi
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if ! test -f ios-zstd/.git/config; then
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git clone https://github.com/facebook/zstd.git ios-zstd
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fi
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cd ios-zstd
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TOP_PATH=$BUILD_PATH/ios-zstd
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rm -Rf $TOP_PATH/install
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mkdir -p $TOP_PATH/install
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for p in $PLATFORMS; do
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echo "Building $p:"
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mkdir -p $TOP_PATH/install/$p
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cd $TOP_PATH/install/$p
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rm -f CMakeCache.txt
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CFLAGS="-isysroot `xcode-select -print-path`/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
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CXXFLAGS="-isysroot `xcode-select -print-path`/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
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cmake \
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-DCMAKE_TOOLCHAIN_FILE=$BUILD_PATH/ios-cmake/ios.toolchain.cmake -DPLATFORM=$p \
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-DENABLE_BITCODE=OFF \
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-DCMAKE_C_FLAGS="$CFLAGS" \
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-DCMAKE_CXX_FLAGS="$CFLAGS" \
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-DDEPLOYMENT_TARGET=13.6 \
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-DCMAKE_BUILD_TYPE=Release \
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$TOP_PATH/build/cmake || exit 1;
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# cmake --build . --config Release
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make -j4 libzstd_static
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done
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