2005/04/01 15:08:31 thb 1.3.6.1: #i37793#, #i39245# Overhauled polygon conversion code, to now fully support beziers and transport the polygon's open/close state correctly across the API
2005/04/14 22:57:09 thb 1.2.18.1: #i47428# After fixing the actual bug, it turned out that _background_ objects vanish, when the characters reach their final position. Reason was the generation of equal rectangles, with only the tiniest roundoff difference between them. And the clipper turned that into one huge 'clip nothing' mess. Fixed by using approximate equal now in b2dmultirange
2005/04/01 15:08:31 thb 1.4.2.1: #i37793#, #i39245# Overhauled polygon conversion code, to now fully support beziers and transport the polygon's open/close state correctly across the API
2005/04/14 22:56:43 thb 1.9.12.1: #i47428# After fixing the actual bug, it turned out that _background_ objects vanish, when the characters reach their final position. Reason was the generation of equal rectangles, with only the tiniest roundoff difference between them. And the clipper turned that into one huge 'clip nothing' mess. Fixed by using approximate equal now in b2dmultirange
2005/04/14 22:56:43 thb 1.12.16.1: #i47428# After fixing the actual bug, it turned out that _background_ objects vanish, when the characters reach their final position. Reason was the generation of equal rectangles, with only the tiniest roundoff difference between them. And the clipper turned that into one huge 'clip nothing' mess. Fixed by using approximate equal now in b2dmultirange
2005/04/14 22:56:43 thb 1.10.18.1: #i47428# After fixing the actual bug, it turned out that _background_ objects vanish, when the characters reach their final position. Reason was the generation of equal rectangles, with only the tiniest roundoff difference between them. And the clipper turned that into one huge 'clip nothing' mess. Fixed by using approximate equal now in b2dmultirange
2005/03/23 19:55:30 thb 1.1.2.3: #120511# AW fixed several places where approximate comparisions were needed (triangulator yields funny results, when comparing exact on one place, and fuzzy on others)
2005/03/18 15:53:03 mbu 1.1.2.2: fixed numerical instabilities
2005/03/15 15:39:44 mbu 1.1.2.1: added polypolygon triangulation
2005/02/07 15:47:42 mbu 1.2.8.4: .
2005/02/07 15:34:51 mbu 1.2.8.3: more sort optimizations
2005/02/04 16:48:33 mbu 1.2.8.2: fixed strided element access in radix sort
2005/02/04 11:00:41 mbu 1.2.8.1: #i38960 performing radix sort now
2005/02/16 17:01:02 thb 1.3.44.2: #i10000# No forward declaration of enums possible, extracted vector enums to separate header
2005/02/15 23:52:19 thb 1.3.44.1: #i42440# Unified B2I->B2I conversion, by adding an appropriate copy constructor also to B2DVector
2005/02/16 17:01:01 thb 1.12.12.2: #i10000# No forward declaration of enums possible, extracted vector enums to separate header
2005/02/15 23:52:18 thb 1.12.12.1: #i42440# Unified B2I->B2I conversion, by adding an appropriate copy constructor also to B2DVector
2005/02/12 13:58:56 pjanik 1.22.6.1: #i42546#: Match all platforms (sogi,soli, ...) and not only two letter
platforms.
Patch contributed by: Taniguchi Yasuaki (JCA)
2004/12/17 22:37:36 thb 1.1.40.1: #i36093# Added createPolygonFromEllipse(), mapped createPolygonFromCircle to that. Added some more files in source/tools
2004/12/17 22:37:35 thb 1.15.2.1: #i36093# Added createPolygonFromEllipse(), mapped createPolygonFromCircle to that. Added some more files in source/tools
2004/12/17 22:37:35 thb 1.21.2.1: #i36093# Added createPolygonFromEllipse(), mapped createPolygonFromCircle to that. Added some more files in source/tools
2004/12/17 22:37:34 thb 1.13.2.1: #i36093# Added createPolygonFromEllipse(), mapped createPolygonFromCircle to that. Added some more files in source/tools