8717cbc984
(And not $(LIBO_BIN_FOLDER)/opengl. Note that on Linux and Windows, LIBO_ETC_FOLDER and LIBO_BIN_FOLDER are the same, "program".) That's where getShaderFolder() in vcl/source/opengl/OpenGLHelper.cxx looks for them. Also, as they are data and not executable code, to conform to strict OS X code signing and sandboxing requirements, they definitely should not be in $(LIBO_BIN_FOLDER) Change-Id: I902e08f7a1f142697df827d50e0bda74be918eb4
41 lines
1.3 KiB
Makefile
41 lines
1.3 KiB
Makefile
# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
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#
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# This file is part of the LibreOffice project.
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#
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#
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$(eval $(call gb_Package_Package,chart2_opengl_shader,$(SRCDIR)/chart2/opengl))
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$(eval $(call gb_Package_add_files,chart2_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
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backgroundFragmentShader.glsl \
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backgroundVertexShader.glsl \
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commonFragmentShader.glsl \
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commonVertexShader.glsl \
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debugFragmentShader.glsl \
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debugVertexShader.glsl \
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pickingVertexShader.glsl \
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pickingFragmentShader.glsl \
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symbolFragmentShader.glsl \
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symbolVertexShader.glsl \
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textFragmentShader.glsl \
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textVertexShader.glsl \
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screenTextFragmentShader.glsl \
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screenTextVertexShader.glsl \
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shape3DFragmentShader.glsl \
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shape3DVertexShader.glsl \
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renderTextureVertexShader.glsl \
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renderTextureFragmentShader.glsl \
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shape3DFragmentShaderBatch.glsl \
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shape3DVertexShaderBatch.glsl \
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shape3DFragmentShaderV300.glsl \
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shape3DVertexShaderV300.glsl \
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textFragmentShaderBatch.glsl \
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textVertexShaderBatch.glsl \
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shape3DFragmentShaderBatchScroll.glsl \
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shape3DVertexShaderBatchScroll.glsl \
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))
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# vim: set noet sw=4 ts=4:
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