a2f1be46f2
Change-Id: I4359b7042f98586e2c9f5529d83d769cdf3d033c Reviewed-on: https://gerrit.libreoffice.org/85775 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_VCL_TASK_HXX
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#define INCLUDED_VCL_TASK_HXX
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#include <vcl/dllapi.h>
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struct ImplSchedulerData;
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enum class TaskPriority
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{
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HIGHEST, ///< These events should run very fast!
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DEFAULT, ///< Default priority used, e.g. the default timer priority
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HIGH_IDLE, ///< Important idle events to be run before processing drawing events
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RESIZE, ///< Resize runs before repaint, so we won't paint twice
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REPAINT, ///< All repaint events should go in here
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POST_PAINT, ///< Everything running directly after painting
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DEFAULT_IDLE, ///< Default idle priority
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LOWEST ///< Low, very idle cleanup tasks
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};
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#define PRIO_COUNT (static_cast<int>(TaskPriority::LOWEST) + 1)
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class VCL_DLLPUBLIC Task
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{
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friend class Scheduler;
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friend struct ImplSchedulerData;
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ImplSchedulerData *mpSchedulerData; ///< Pointer to the element in scheduler list
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const char *mpDebugName; ///< Useful for debugging
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TaskPriority mePriority; ///< Task priority
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bool mbActive; ///< Currently in the scheduler
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bool mbStatic; ///< Is a static object
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protected:
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static void StartTimer( sal_uInt64 nMS );
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const ImplSchedulerData* GetSchedulerData() const { return mpSchedulerData; }
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virtual void SetDeletionFlags();
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/**
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* How long (in MS) until the Task is ready to be dispatched?
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*
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* Simply return Scheduler::ImmediateTimeoutMs if you're ready, like an
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* Idle. If you have to return Scheduler::InfiniteTimeoutMs, you probably
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* need another mechanism to wake up the Scheduler or rely on other
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* Tasks to be scheduled, or simply use a polling Timer.
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*
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* @param nTimeNow the current time
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* @return the sleep time of the Task to become ready
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*/
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virtual sal_uInt64 UpdateMinPeriod( sal_uInt64 nTimeNow ) const = 0;
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public:
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Task( const char *pDebugName );
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Task( const Task& rTask );
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virtual ~Task() COVERITY_NOEXCEPT_FALSE;
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Task& operator=( const Task& rTask );
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void SetPriority(TaskPriority ePriority);
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TaskPriority GetPriority() const { return mePriority; }
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void SetDebugName( const char *pDebugName ) { mpDebugName = pDebugName; }
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const char *GetDebugName() const { return mpDebugName; }
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// Call handler
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virtual void Invoke() = 0;
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virtual void Start();
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void Stop();
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bool IsActive() const { return mbActive; }
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/**
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* This function must be called for static tasks, so the Task destructor
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* ignores the SchedulerMutex, as it may not be available anymore.
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* The cleanup is still correct, as it has already happened in
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* DeInitScheduler call well before the static destructor calls.
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*/
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void SetStatic() { mbStatic = true; }
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bool IsStatic() const { return mbStatic; }
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};
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#endif // INCLUDED_VCL_TASK_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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