office-gobmx/include/vcl/task.hxx
Noel Grandin a2f1be46f2 sal_Char->char in vcl
Change-Id: I4359b7042f98586e2c9f5529d83d769cdf3d033c
Reviewed-on: https://gerrit.libreoffice.org/85775
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2019-12-24 11:03:58 +01:00

104 lines
3.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_TASK_HXX
#define INCLUDED_VCL_TASK_HXX
#include <vcl/dllapi.h>
struct ImplSchedulerData;
enum class TaskPriority
{
HIGHEST, ///< These events should run very fast!
DEFAULT, ///< Default priority used, e.g. the default timer priority
HIGH_IDLE, ///< Important idle events to be run before processing drawing events
RESIZE, ///< Resize runs before repaint, so we won't paint twice
REPAINT, ///< All repaint events should go in here
POST_PAINT, ///< Everything running directly after painting
DEFAULT_IDLE, ///< Default idle priority
LOWEST ///< Low, very idle cleanup tasks
};
#define PRIO_COUNT (static_cast<int>(TaskPriority::LOWEST) + 1)
class VCL_DLLPUBLIC Task
{
friend class Scheduler;
friend struct ImplSchedulerData;
ImplSchedulerData *mpSchedulerData; ///< Pointer to the element in scheduler list
const char *mpDebugName; ///< Useful for debugging
TaskPriority mePriority; ///< Task priority
bool mbActive; ///< Currently in the scheduler
bool mbStatic; ///< Is a static object
protected:
static void StartTimer( sal_uInt64 nMS );
const ImplSchedulerData* GetSchedulerData() const { return mpSchedulerData; }
virtual void SetDeletionFlags();
/**
* How long (in MS) until the Task is ready to be dispatched?
*
* Simply return Scheduler::ImmediateTimeoutMs if you're ready, like an
* Idle. If you have to return Scheduler::InfiniteTimeoutMs, you probably
* need another mechanism to wake up the Scheduler or rely on other
* Tasks to be scheduled, or simply use a polling Timer.
*
* @param nTimeNow the current time
* @return the sleep time of the Task to become ready
*/
virtual sal_uInt64 UpdateMinPeriod( sal_uInt64 nTimeNow ) const = 0;
public:
Task( const char *pDebugName );
Task( const Task& rTask );
virtual ~Task() COVERITY_NOEXCEPT_FALSE;
Task& operator=( const Task& rTask );
void SetPriority(TaskPriority ePriority);
TaskPriority GetPriority() const { return mePriority; }
void SetDebugName( const char *pDebugName ) { mpDebugName = pDebugName; }
const char *GetDebugName() const { return mpDebugName; }
// Call handler
virtual void Invoke() = 0;
virtual void Start();
void Stop();
bool IsActive() const { return mbActive; }
/**
* This function must be called for static tasks, so the Task destructor
* ignores the SchedulerMutex, as it may not be available anymore.
* The cleanup is still correct, as it has already happened in
* DeInitScheduler call well before the static destructor calls.
*/
void SetStatic() { mbStatic = true; }
bool IsStatic() const { return mbStatic; }
};
#endif // INCLUDED_VCL_TASK_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */