3b83c6ac80
.. instead of a Primitive2DContainer. The container very frequently contains only a single item, since the decomposition method often sticks only a single top-level node in there, so it turns out to be a net loss overall, memory consumption-wise. Also, if we return a single Primitive2DReference from a BufferedDecomposition, that maximises the sharing of data between the BufferedDecomposition objects at the bottom of the decomposed tree, and objects higher up. Change-Id: Iaf272e60e2997299cc35a1bd209c51b6b79e9a8b Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162976 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
109 lines
4.4 KiB
C++
109 lines
4.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <drawinglayer/attribute/fillgraphicattribute.hxx>
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#include <vcl/bitmapex.hxx>
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namespace drawinglayer::primitive2d
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{
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class FillGraphicPrimitive2D;
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}
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namespace drawinglayer::processor2d
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{
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// define a simple accessor which can be used as friend. That method exists
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// only locally at SDPRProcessor2dTools.cxx and is thus only usable/callable
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// from there
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void setOffsetXYCreatedBitmap(
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drawinglayer::primitive2d::FillGraphicPrimitive2D&,
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const BitmapEx&);
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}
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// FillbitmapPrimitive2D class
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namespace drawinglayer::primitive2d
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{
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/** FillGraphicPrimitive2D class
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This class defines a bitmap filling for a rectangular area. The
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Range is defined by the Transformation, the fill by the FillGraphicAttribute.
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There, the fill consists of a Bitmap (not transparent) defining the fill data
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and a Point/Vector pair defining the relative position/size [0.0 .. 1.0]
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inside the area where the bitmap is positioned. A flag defines then if this
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is tiled or not.
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Renderers should handle this primitive; it has a geometrically correct
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decomposition, but on pixel outputs the areas where the tiled pieces are
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aligned tend to show up (one overlapping or empty pixel)
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*/
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class DRAWINGLAYER_DLLPUBLIC FillGraphicPrimitive2D final : public BufferedDecompositionPrimitive2D
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{
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private:
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/// the geometric definition
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basegfx::B2DHomMatrix maTransformation;
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/// the fill attributes
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attribute::FillGraphicAttribute maFillGraphic;
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/// the evtl. buffered OffsetXYCreatedBitmap
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BitmapEx maOffsetXYCreatedBitmap;
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/// local decomposition.
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virtual Primitive2DReference create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
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// allow this single accessor to change it to set buggered data
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friend void drawinglayer::processor2d::setOffsetXYCreatedBitmap(
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drawinglayer::primitive2d::FillGraphicPrimitive2D&,
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const BitmapEx&);
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// private tooling method to be called by setOffsetXYCreatedBitmap
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void impSetOffsetXYCreatedBitmap(const BitmapEx& rBitmap)
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{
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maOffsetXYCreatedBitmap = rBitmap;
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}
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public:
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/// constructor
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FillGraphicPrimitive2D(
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basegfx::B2DHomMatrix aTransformation,
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const attribute::FillGraphicAttribute& rFillGraphic);
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/// data read access
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const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
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const attribute::FillGraphicAttribute& getFillGraphic() const { return maFillGraphic; }
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const BitmapEx& getOffsetXYCreatedBitmap() const { return maOffsetXYCreatedBitmap; }
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/// compare operator
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virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override;
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/// get range
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virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
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/// provide unique ID
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virtual sal_uInt32 getPrimitive2DID() const override;
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};
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} // end of namespace drawinglayer::primitive2d
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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