office-gobmx/test/source/a11y/accessibletestbase.cxx
Caolán McNamara 3e6ad944ac don't bother passing const std::[u16]string_view by reference
Change-Id: I49477c20849dd99118d5935c0f1576429648bfca
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/177734
Tested-by: Jenkins
Reviewed-by: Caolán McNamara <caolan.mcnamara@collabora.com>
2024-12-03 15:18:31 +01:00

688 lines
25 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <test/a11y/accessibletestbase.hxx>
#include <string>
#include <com/sun/star/accessibility/AccessibleRelationType.hpp>
#include <com/sun/star/accessibility/XAccessibleContext.hpp>
#include <com/sun/star/accessibility/XAccessibleText.hpp>
#include <com/sun/star/accessibility/AccessibleRole.hpp>
#include <com/sun/star/accessibility/AccessibleStateType.hpp>
#include <com/sun/star/accessibility/XAccessible.hpp>
#include <com/sun/star/accessibility/XAccessibleAction.hpp>
#include <com/sun/star/awt/XDialog2.hpp>
#include <com/sun/star/awt/XExtendedToolkit.hpp>
#include <com/sun/star/awt/XTopWindow.hpp>
#include <com/sun/star/awt/XTopWindowListener.hpp>
#include <com/sun/star/frame/Desktop.hpp>
#include <com/sun/star/frame/FrameSearchFlag.hpp>
#include <com/sun/star/frame/XFrame.hpp>
#include <com/sun/star/frame/XFrame2.hpp>
#include <com/sun/star/frame/XModel.hpp>
#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/uno/RuntimeException.hpp>
#include <com/sun/star/util/XCloseable.hpp>
#include <rtl/ustrbuf.hxx>
#include <vcl/idle.hxx>
#include <vcl/scheduler.hxx>
#include <vcl/svapp.hxx>
#include <cppuhelper/implbase.hxx>
#include <test/a11y/AccessibilityTools.hxx>
using namespace css;
void test::AccessibleTestBase::setUp()
{
test::BootstrapFixture::setUp();
mxDesktop = frame::Desktop::create(m_xContext);
}
void test::AccessibleTestBase::close()
{
if (mxDocument.is())
{
uno::Reference<util::XCloseable> xCloseable(mxDocument, uno::UNO_QUERY_THROW);
xCloseable->close(false);
mxDocument.clear();
}
}
void test::AccessibleTestBase::tearDown() { close(); }
void test::AccessibleTestBase::load(const rtl::OUString& sURL)
{
// make sure there is no open document in case it is called more than once
close();
mxDocument
= mxDesktop->loadComponentFromURL(sURL, u"_blank"_ustr, frame::FrameSearchFlag::AUTO, {});
uno::Reference<frame::XModel> xModel(mxDocument, uno::UNO_QUERY_THROW);
mxWindow.set(xModel->getCurrentController()->getFrame()->getContainerWindow());
// bring window to front
uno::Reference<awt::XTopWindow> xTopWindow(mxWindow, uno::UNO_QUERY_THROW);
xTopWindow->toFront();
}
void test::AccessibleTestBase::loadFromSrc(const rtl::OUString& sSrcPath)
{
load(m_directories.getURLFromSrc(sSrcPath));
}
uno::Reference<accessibility::XAccessibleContext>
test::AccessibleTestBase::getWindowAccessibleContext()
{
uno::Reference<accessibility::XAccessible> xAccessible(mxWindow, uno::UNO_QUERY_THROW);
return xAccessible->getAccessibleContext();
}
bool test::AccessibleTestBase::isDocumentRole(const sal_Int16 role)
{
return (role == accessibility::AccessibleRole::DOCUMENT
|| role == accessibility::AccessibleRole::DOCUMENT_PRESENTATION
|| role == accessibility::AccessibleRole::DOCUMENT_SPREADSHEET
|| role == accessibility::AccessibleRole::DOCUMENT_TEXT);
}
uno::Reference<accessibility::XAccessibleContext>
test::AccessibleTestBase::getDocumentAccessibleContext()
{
uno::Reference<frame::XModel> xModel(mxDocument, uno::UNO_QUERY_THROW);
uno::Reference<accessibility::XAccessible> xAccessible(
xModel->getCurrentController()->getFrame()->getComponentWindow(), uno::UNO_QUERY_THROW);
return AccessibilityTools::getAccessibleObjectForPredicate(
xAccessible->getAccessibleContext(),
[](const uno::Reference<accessibility::XAccessibleContext>& xCtx) {
return (isDocumentRole(xCtx->getAccessibleRole())
&& xCtx->getAccessibleStateSet() & accessibility::AccessibleStateType::SHOWING);
});
}
uno::Reference<accessibility::XAccessibleContext>
test::AccessibleTestBase::getPreviousFlowingSibling(
const uno::Reference<accessibility::XAccessibleContext>& xContext)
{
return getFirstRelationTargetOfType(xContext,
accessibility::AccessibleRelationType_CONTENT_FLOWS_FROM);
}
uno::Reference<accessibility::XAccessibleContext> test::AccessibleTestBase::getNextFlowingSibling(
const uno::Reference<accessibility::XAccessibleContext>& xContext)
{
return getFirstRelationTargetOfType(xContext,
accessibility::AccessibleRelationType_CONTENT_FLOWS_TO);
}
/* Care has to be taken not to walk sideways as the relation is also used
* with children of nested containers (possibly as the "natural"/"perceived" flow?). */
std::deque<uno::Reference<accessibility::XAccessibleContext>>
test::AccessibleTestBase::getAllChildren(
const uno::Reference<accessibility::XAccessibleContext>& xContext)
{
/* first, get all "natural" children */
std::deque<uno::Reference<accessibility::XAccessibleContext>> children;
auto childCount = xContext->getAccessibleChildCount();
for (sal_Int64 i = 0; i < childCount && i < AccessibilityTools::MAX_CHILDREN; i++)
{
auto child = xContext->getAccessibleChild(i);
children.push_back(child->getAccessibleContext());
}
if (!children.size())
return children;
/* then, try and find flowing siblings at the same levels that are not included in the list */
/* first, backwards: */
auto child = getPreviousFlowingSibling(children.front());
while (child.is() && children.size() < AccessibilityTools::MAX_CHILDREN)
{
auto childParent = child->getAccessibleParent();
if (childParent.is()
&& AccessibilityTools::equals(xContext, childParent->getAccessibleContext()))
children.push_front(child);
child = getPreviousFlowingSibling(child);
}
/* then forward */
child = getNextFlowingSibling(children.back());
while (child.is() && children.size() < AccessibilityTools::MAX_CHILDREN)
{
auto childParent = child->getAccessibleParent();
if (childParent.is()
&& AccessibilityTools::equals(xContext, childParent->getAccessibleContext()))
children.push_back(child);
child = getNextFlowingSibling(child);
}
return children;
}
void test::AccessibleTestBase::collectText(
const uno::Reference<accessibility::XAccessibleContext>& xContext, rtl::OUStringBuffer& buffer,
bool onlyChildren)
{
const auto roleName = AccessibilityTools::getRoleName(xContext->getAccessibleRole());
std::cout << "collecting text for child of role " << roleName << "..." << std::endl;
if (!onlyChildren)
{
const struct
{
std::u16string_view name;
rtl::OUString value;
} attrs[] = {
{ u"name", xContext->getAccessibleName() },
{ u"description", xContext->getAccessibleDescription() },
};
buffer.append('<');
buffer.append(roleName);
for (auto& attr : attrs)
{
if (attr.value.getLength() == 0)
continue;
buffer.append(' ');
buffer.append(attr.name);
buffer.append(u"=\"" + attr.value.replaceAll(u"\"", u"&quot;") + "\"");
}
buffer.append('>');
}
auto openTagLength = buffer.getLength();
uno::Reference<accessibility::XAccessibleText> xText(xContext, uno::UNO_QUERY);
if (xText.is())
buffer.append(xText->getText());
for (auto& childContext : getAllChildren(xContext))
collectText(childContext, buffer);
if (!onlyChildren)
{
if (buffer.getLength() != openTagLength)
buffer.append("</" + roleName + ">");
else
{
/* there was no content, so make is a short tag for more concise output */
buffer[openTagLength - 1] = '/';
buffer.append('>');
}
}
}
OUString test::AccessibleTestBase::collectText(
const uno::Reference<accessibility::XAccessibleContext>& xContext)
{
rtl::OUStringBuffer buf;
collectText(xContext, buf, isDocumentRole(xContext->getAccessibleRole()));
return buf.makeStringAndClear();
}
uno::Reference<accessibility::XAccessibleContext>
test::AccessibleTestBase::getFirstRelationTargetOfType(
const uno::Reference<accessibility::XAccessibleContext>& xContext,
css::accessibility::AccessibleRelationType relationType)
{
auto relset = xContext->getAccessibleRelationSet();
if (relset.is())
{
for (sal_Int32 i = 0; i < relset->getRelationCount(); ++i)
{
const auto rel = relset->getRelation(i);
if (rel.RelationType == relationType)
{
for (const uno::Reference<accessibility::XAccessible>& targetAccessible :
rel.TargetSet)
{
if (targetAccessible.is())
return targetAccessible->getAccessibleContext();
}
}
}
}
return nullptr;
}
/** Prints the tree of accessible objects starting at @p xContext to stdout */
void test::AccessibleTestBase::dumpA11YTree(
const uno::Reference<accessibility::XAccessibleContext>& xContext, const int depth)
{
Scheduler::ProcessEventsToIdle();
auto xRelSet = xContext->getAccessibleRelationSet();
std::cout << AccessibilityTools::debugString(xContext);
/* relation set is not included in AccessibilityTools::debugString(), but might be useful in
* this context, so we compute it here */
if (xRelSet.is())
{
auto relCount = xRelSet->getRelationCount();
if (relCount)
{
std::cout << " rels=[";
for (sal_Int32 i = 0; i < relCount; ++i)
{
if (i > 0)
std::cout << ", ";
const auto rel = xRelSet->getRelation(i);
std::cout << "(type=" << AccessibilityTools::getRelationTypeName(rel.RelationType)
<< " (" << static_cast<int>(rel.RelationType) << ")";
std::cout << " targets=[";
int j = 0;
for (const uno::Reference<accessibility::XAccessible>& xTarget : rel.TargetSet)
{
if (j++ > 0)
std::cout << ", ";
std::cout << AccessibilityTools::debugString(xTarget);
}
std::cout << "])";
}
std::cout << "]";
}
}
std::cout << std::endl;
sal_Int32 i = 0;
for (auto& child : getAllChildren(xContext))
{
for (int j = 0; j < depth; j++)
std::cout << " ";
std::cout << " * child " << i++ << ": ";
dumpA11YTree(child, depth + 1);
}
}
/** Gets a child by name (usually in a menu) */
uno::Reference<accessibility::XAccessibleContext> test::AccessibleTestBase::getItemFromName(
const uno::Reference<accessibility::XAccessibleContext>& xMenuCtx, std::u16string_view name)
{
auto childCount = xMenuCtx->getAccessibleChildCount();
std::cout << "looking up item " << OUString(name) << " in "
<< AccessibilityTools::debugString(xMenuCtx) << std::endl;
for (sal_Int64 i = 0; i < childCount && i < AccessibilityTools::MAX_CHILDREN; i++)
{
auto item = xMenuCtx->getAccessibleChild(i)->getAccessibleContext();
if (AccessibilityTools::nameEquals(item, name))
{
std::cout << "-> found " << AccessibilityTools::debugString(item) << std::endl;
return item;
}
}
std::cout << "-> NOT FOUND!" << std::endl;
std::cout << " Contents was: ";
dumpA11YTree(xMenuCtx, 1);
return uno::Reference<accessibility::XAccessibleContext>();
}
bool test::AccessibleTestBase::activateMenuItem(
const uno::Reference<accessibility::XAccessibleAction>& xAction)
{
// assume first action is the right one, there's not description anyway
CPPUNIT_ASSERT_EQUAL(sal_Int32(1), xAction->getAccessibleActionCount());
if (xAction->doAccessibleAction(0))
{
Scheduler::ProcessEventsToIdle();
return true;
}
return false;
}
uno::Reference<accessibility::XAccessibleContext> test::AccessibleTestBase::getFocusedObject(
const uno::Reference<accessibility::XAccessibleContext>& xCtx)
{
return AccessibilityTools::getAccessibleObjectForPredicate(
xCtx, [](const uno::Reference<accessibility::XAccessibleContext>& xCandidateCtx) {
const auto states = (accessibility::AccessibleStateType::FOCUSED
| accessibility::AccessibleStateType::SHOWING);
return (xCandidateCtx->getAccessibleStateSet() & states) == states;
});
}
uno::Reference<accessibility::XAccessibleContext>
test::AccessibleTestBase::tabTo(const uno::Reference<accessibility::XAccessible>& xRoot,
const sal_Int16 role, const std::u16string_view name,
const EventPosterHelperBase* pEventPosterHelper)
{
AccessibleEventPosterHelper eventHelper;
if (!pEventPosterHelper)
{
eventHelper.setWindow(xRoot);
pEventPosterHelper = &eventHelper;
}
auto xOriginalFocus = getFocusedObject(xRoot);
auto xFocus = xOriginalFocus;
int nSteps = 0;
std::cout << "Tabbing to '" << OUString(name) << "'..." << std::endl;
while (xFocus && (nSteps == 0 || xFocus != xOriginalFocus))
{
std::cout << " focused object is: " << AccessibilityTools::debugString(xFocus)
<< std::endl;
if (xFocus->getAccessibleRole() == role && AccessibilityTools::nameEquals(xFocus, name))
{
std::cout << " -> OK, focus matches" << std::endl;
return xFocus;
}
if (++nSteps > 100)
{
std::cerr << "Object not found after tabbing 100 times! bailing out" << std::endl;
break;
}
std::cout << " -> no match, sending <TAB>" << std::endl;
pEventPosterHelper->postKeyEventAsync(0, awt::Key::TAB);
Scheduler::ProcessEventsToIdle();
const auto xPrevFocus = xFocus;
xFocus = getFocusedObject(xRoot);
if (!xFocus)
std::cerr << "Focus lost after sending <TAB>!" << std::endl;
else if (xPrevFocus == xFocus)
{
std::cerr << "Focus didn't move after sending <TAB>! bailing out" << std::endl;
std::cerr << "Focused object(s):" << std::endl;
int iFocusedCount = 0;
// count and print out objects with focused state
AccessibilityTools::getAccessibleObjectForPredicate(
xRoot,
[&iFocusedCount](const uno::Reference<accessibility::XAccessibleContext>& xCtx) {
const auto states = (accessibility::AccessibleStateType::FOCUSED
| accessibility::AccessibleStateType::SHOWING);
if ((xCtx->getAccessibleStateSet() & states) == states)
{
std::cerr << " * " << AccessibilityTools::debugString(xCtx) << std::endl;
iFocusedCount++;
}
return false; // keep going
});
std::cerr << "Total focused element(s): " << iFocusedCount << std::endl;
if (iFocusedCount > 1)
std::cerr << "WARNING: there are more than one focused object! This usually means "
"there is a BUG in the focus handling of that accessibility tree."
<< std::endl;
break;
}
}
std::cerr << "NOT FOUND" << std::endl;
return nullptr;
}
bool test::AccessibleTestBase::tabTo(
const uno::Reference<accessibility::XAccessible>& xRoot,
const uno::Reference<accessibility::XAccessibleContext>& xChild,
const EventPosterHelperBase* pEventPosterHelper)
{
AccessibleEventPosterHelper eventHelper;
if (!pEventPosterHelper)
{
eventHelper.setWindow(xRoot);
pEventPosterHelper = &eventHelper;
}
std::cout << "Tabbing to " << AccessibilityTools::debugString(xChild) << "..." << std::endl;
for (int i = 0; i < 100; i++)
{
if (xChild->getAccessibleStateSet() & accessibility::AccessibleStateType::FOCUSED)
return true;
std::cout << " no match, sending <TAB>" << std::endl;
pEventPosterHelper->postKeyEventAsync(0, awt::Key::TAB);
Scheduler::ProcessEventsToIdle();
}
std::cerr << "NOT FOUND" << std::endl;
return false;
}
#if !defined(MACOSX)
/* Dialog handling
*
* For now this doesn't actually work under macos, so the API is not available there not to create
* confusion. The problem there is we don't get notified of new dialogs, so we can't manage them
* or interact with them.
*/
test::AccessibleTestBase::Dialog::Dialog(uno::Reference<awt::XDialog2>& xDialog2, bool bAutoClose)
: mbAutoClose(bAutoClose)
, mxDialog2(xDialog2)
{
CPPUNIT_ASSERT(xDialog2.is());
mxAccessible.set(xDialog2, uno::UNO_QUERY);
if (mxAccessible)
setWindow(mxAccessible);
else
{
std::cerr << "WARNING: AccessibleTestBase::Dialog() constructed with awt::XDialog2 '"
<< xDialog2->getTitle()
<< "' not implementing accessibility::XAccessible. Event delivery will not work."
<< std::endl;
}
}
test::AccessibleTestBase::Dialog::~Dialog()
{
if (mbAutoClose)
close();
}
void test::AccessibleTestBase::Dialog::close(sal_Int32 result)
{
if (mxDialog2)
{
mxDialog2->endDialog(result);
mxDialog2.clear();
}
}
std::shared_ptr<test::AccessibleTestBase::DialogWaiter>
test::AccessibleTestBase::awaitDialog(const std::u16string_view name,
std::function<void(Dialog&)> callback, bool bAutoClose)
{
/* Helper class to wait on a dialog to pop up and to close, running user code between the
* two. This has to work both for "other window"-style dialogues (non-modal), as well as
* for modal dialogues using Dialog::Execute() (which runs a nested main loop, hence
* blocking our test flow execution.
* The approach here is to wait on the WindowActivate event for the dialog, and run the
* test code in there. Then, close the dialog if not already done, resuming normal flow to
* the caller. */
class ListenerHelper : public DialogWaiter
{
DialogCancelMode miPreviousDialogCancelMode;
uno::Reference<awt::XExtendedToolkit> mxToolkit;
bool mbWaitingForDialog;
std::exception_ptr mpException;
std::u16string_view msName;
std::function<void(Dialog&)> mCallback;
bool mbAutoClose;
Timer maTimeoutTimer;
Idle maIdleHandler;
uno::Reference<awt::XTopWindowListener> mxTopWindowListener;
std::unique_ptr<Dialog> mxDialog;
public:
virtual ~ListenerHelper()
{
Application::SetDialogCancelMode(miPreviousDialogCancelMode);
mxToolkit->removeTopWindowListener(mxTopWindowListener);
maTimeoutTimer.Stop();
maIdleHandler.Stop();
}
ListenerHelper(std::u16string_view name, std::function<void(Dialog&)> callback,
bool bAutoClose)
: mbWaitingForDialog(true)
, msName(name)
, mCallback(std::move(callback))
, mbAutoClose(bAutoClose)
, maTimeoutTimer("workaround timer if we don't catch WindowActivate")
, maIdleHandler("runs user callback in idle time")
{
mxTopWindowListener.set(new MyTopWindowListener(this));
mxToolkit.set(Application::GetVCLToolkit(), uno::UNO_QUERY_THROW);
mxToolkit->addTopWindowListener(mxTopWindowListener);
maTimeoutTimer.SetInvokeHandler(LINK(this, ListenerHelper, timeoutTimerHandler));
maTimeoutTimer.SetTimeout(120000);
maTimeoutTimer.Start();
maIdleHandler.SetInvokeHandler(LINK(this, ListenerHelper, idleHandler));
maIdleHandler.SetPriority(TaskPriority::DEFAULT_IDLE);
miPreviousDialogCancelMode = Application::GetDialogCancelMode();
Application::SetDialogCancelMode(DialogCancelMode::Off);
}
private:
// mimic IMPL_LINK inline
static void LinkStubtimeoutTimerHandler(void* instance, Timer* timer)
{
static_cast<ListenerHelper*>(instance)->timeoutTimerHandler(timer);
}
void timeoutTimerHandler(Timer*)
{
std::cerr << "timeout waiting for dialog '" << OUString(msName) << "' to show up"
<< std::endl;
assert(mbWaitingForDialog);
// This is not very nice, but it should help fail earlier if we never catch the dialog
// yet we're in a sub-loop and waitEndDialog() didn't have a chance to run yet.
throw new css::uno::RuntimeException(u"Timeout waiting for dialog"_ustr);
}
class MyTopWindowListener : public ::cppu::WeakImplHelper<awt::XTopWindowListener>
{
private:
ListenerHelper* mpHelper;
public:
MyTopWindowListener(ListenerHelper* pHelper)
: mpHelper(pHelper)
{
assert(mpHelper);
}
// XTopWindowListener
virtual void SAL_CALL windowOpened(const lang::EventObject&) override {}
virtual void SAL_CALL windowClosing(const lang::EventObject&) override {}
virtual void SAL_CALL windowClosed(const lang::EventObject&) override {}
virtual void SAL_CALL windowMinimized(const lang::EventObject&) override {}
virtual void SAL_CALL windowNormalized(const lang::EventObject&) override {}
virtual void SAL_CALL windowDeactivated(const lang::EventObject&) override {}
virtual void SAL_CALL windowActivated(const lang::EventObject& xEvent) override
{
assert(mpHelper->mbWaitingForDialog);
if (!xEvent.Source)
return;
uno::Reference<awt::XDialog2> xDialog(xEvent.Source, uno::UNO_QUERY);
if (!xDialog)
return;
// remove ourselves, we don't want to run again
mpHelper->mxToolkit->removeTopWindowListener(this);
mpHelper->mxDialog = std::make_unique<Dialog>(xDialog, true);
mpHelper->maIdleHandler.Start();
}
// XEventListener
virtual void SAL_CALL disposing(const lang::EventObject&) override {}
};
// mimic IMPL_LINK inline
static void LinkStubidleHandler(void* instance, Timer* idle)
{
static_cast<ListenerHelper*>(instance)->idleHandler(idle);
}
void idleHandler(Timer*)
{
mbWaitingForDialog = false;
maTimeoutTimer.ClearInvokeHandler();
maTimeoutTimer.Stop();
/* The popping up dialog ought to be the right one, or something's fishy and
* we're bound to failure (e.g. waiting on a dialog that either will never come, or
* that will not run after the current one -- deadlock style) */
if (msName != mxDialog->getWindow()->GetText())
{
mpException = std::make_exception_ptr(css::uno::RuntimeException(
"Unexpected dialog '" + mxDialog->getWindow()->GetText()
+ "' opened instead of the expected '" + msName + "'"));
}
else
{
std::cout << "found dialog, calling user callback" << std::endl;
// set the real requested auto close now we're just calling the user callback
mxDialog->setAutoClose(mbAutoClose);
try
{
mCallback(*mxDialog);
}
catch (...)
{
mpException = std::current_exception();
}
}
mxDialog.reset();
}
public:
virtual bool waitEndDialog(sal_uInt64 nTimeoutMs) override
{
/* Usually this loop will actually never run at all because a previous
* Scheduler::ProcessEventsToIdle() would have triggered the dialog already, but we
* can't be sure of that or of delays, so be safe and wait with a timeout. */
if (mbWaitingForDialog)
{
Timer aTimer("wait for dialog");
aTimer.SetTimeout(nTimeoutMs);
aTimer.Start();
do
{
Application::Yield();
} while (mbWaitingForDialog && aTimer.IsActive());
}
if (mpException)
std::rethrow_exception(mpException);
return !mbWaitingForDialog;
}
};
return std::make_shared<ListenerHelper>(name, callback, bAutoClose);
}
#endif //defined(MACOSX)
/* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */