930efab3be
Change-Id: I3e477162468ad7386d83480ce8ae1da9536465b0
118 lines
5.3 KiB
Markdown
118 lines
5.3 KiB
Markdown
# LibreOffice
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[![Coverity Scan Build Status](https://scan.coverity.com/projects/211/badge.svg)](https://scan.coverity.com/projects/211) [![CII Best Practices](https://bestpractices.coreinfrastructure.org/projects/307/badge)](https://bestpractices.coreinfrastructure.org/projects/307)
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LibreOffice is an integrated office suite based on copyleft licenses
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and compatible with most document formats and standards. Libreoffice
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is backed by The Document Foundation, which represents a large
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independent community of enterprises, developers and other volunteers
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moved by the common goal of bringing to the market the best software
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for personal productivity. LibreOffice is open source, and free to
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download, use and distribute.
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A quick overview of the LibreOffice code structure.
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## Overview
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You can develop for LibreOffice in one of two ways, one
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recommended and one much less so. First the somewhat less recommended
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way: it is possible to use the SDK to develop an extension,
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for which you can read the API docs [here](http://api.libreoffice.org/)
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and [here](http://wiki.services.openoffice.org/wiki/Documentation/DevGuide).
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This re-uses the (extremely generic) UNO APIs that are also used by
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macro scripting in StarBasic.
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The best way to add a generally useful feature to LibreOffice
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is to work on the code base however. Overall this way makes it easier
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to compile and build your code, it avoids any arbitrary limitations of
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our scripting APIs, and in general is far more simple and intuitive -
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if you are a reasonably able C++ programmer.
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## The build chain and runtime baselines
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These are the current minimal operating system and compiler versions to
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run and compile LibreOffice, also used by the TDF builds:
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* Windows:
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* Runtime: Windows 7
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* Build: Cygwin + Visual Studio 2015 Update 3
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* macOS:
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* Runtime: 10.9
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* Build: 10.12 + Xcode 8
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* Linux:
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* Runtime: RHEL 6 or CentOS 6
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* Build: GCC 4.8.1 or Clang
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* iOS (only for LibreOfficeKit):
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* Runtime: 11.0 (only support for newer i devices == 64 bit)
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* Build: Xcode 9.0 and iPhone SDK 11.1
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If you want to use Clang with the LibreOffice compiler plugins, the minimal
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version of Clang is 3.4. Since Xcode doesn't provide the compiler plugin
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headers, you have to compile your own Clang to use them on macOS.
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You can find the TDF configure switches in the distro-configs/ directory.
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To setup your initial build environment on Windows and macOS, we provide
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the LibreOffice Development Environment
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([LODE](https://wiki.documentfoundation.org/Development/lode)) scripts.
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For more information see the build instructions for your platform in the
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[TDF wiki](https://wiki.documentfoundation.org/Development).
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## The important bits of code
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Each module should have a `README` file inside it which has some
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degree of documentation for that module; patches are most welcome to
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improve those. We have those turned into a web page here:
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http://docs.libreoffice.org/
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However, there are two hundred modules, many of them of only
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peripheral interest for a specialist audience. So - where is the
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good stuff, the code that is most useful. Here is a quick overview of
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the most important ones:
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Module | Description
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----------|-------------------------------------------------
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sal/ | this provides a simple System Abstraction Layer
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tools/ | this provides basic internal types: 'Rectangle', 'Color' etc.
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vcl/ | this is the widget toolkit library and one rendering abstraction
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framework | UNO framework, responsible for building toolbars, menus, status bars, and the chrome around the document using widgets from VCL, and XML descriptions from */uiconfig/* files
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sfx2/ | legacy core framework used by Writer/Calc/Draw: document model / load/save / signals for actions etc.
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svx/ | drawing model related helper code, including much of Draw/Impress
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Then applications
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Module | Description
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----------|-------------------------------------------------
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desktop/ | this is where the 'main' for the application lives, init / bootstrap. the name dates back to an ancient StarOffice that also drew a desktop
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sw/ | Writer
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sc/ | Calc
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sd/ | Draw / Impress
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There are several other libraries that are helpful from a graphical perspective:
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Module | Description
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----------|-------------------------------------------------
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basegfx/ | algorithms and data-types for graphics as used in the canvas
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canvas/ | new (UNO) canvas rendering model with various backends
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cppcanvas/ | C++ helper classes for using the UNO canvas
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drawinglayer/ | View code to render drawable objects and break them down into primitives we can render more easily.
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## Rules for #include directives (C/C++)
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Use the `"..."` form if and only if the included file is found next to the
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including file. Otherwise, use the `<...>` form. (For further details, see the
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mail [Re: C[++]: Normalizing include syntax ("" vs
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<>)](https://lists.freedesktop.org/archives/libreoffice/2017-November/078778.html).)
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The UNO API include files should consistently use double quotes, for the
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benefit of external users of this API.
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## Finding out more
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Beyond this, you can read the `README` files, send us patches, ask
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on the mailing list libreoffice@lists.freedesktop.org (no subscription
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required) or poke people on IRC `#libreoffice-dev` on irc.freenode.net -
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we're a friendly and generally helpful mob. We know the code can be
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hard to get into at first, and so there are no silly questions.
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