adc4836d8b
Change-Id: Ib3b65436d0703b0e4e691a00ef16b99c561658b9 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/158370 Tested-by: Jenkins Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
72 lines
3.2 KiB
Markdown
72 lines
3.2 KiB
Markdown
# Environment variables in VCL
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## General
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These are the general environment variables used in the VCL:
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* `SAL_USE_VCLPLUGIN` - use a VCL plugin
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* `SAL_RTL_ENABLED` - Enable RTL UI
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* `SAL_NO_NWF` - disable native widgets
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* `SAL_FORCEDPI` - force a specific DPI (gtk3 & qt5/kf5 plugins only)
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* `SAL_FORCE_HC` - force high-contrast mode
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* `SAL_USE_SYSTEM_LOOP` - calls std::abort on nested event loop calls. Currently just for Qt with many crashes. WIP.
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* `SAL_NO_FONT_LOOKUP` - disable font search and fallback and always use a hard-coded font name (for some unit tests)
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* `SAL_NON_APPLICATION_FONT_USE` - control use of non-bundled fonts, values are `deny` or `abort`;
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for now only works on platforms using fontconfig (i.e., on Linux, but neither on macOS nor on
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Windows); also see gb_CppunitTest_set_non_application_font_use for using it in unit tests
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* `LO_COLLECT_UIINFO` - enable the uitesting logging, value is expected to be a relative file name that
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will be used to write the log under `instdir/uitest/`.
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* `VCL_DOUBLEBUFFERING_AVOID_PAINT` - don't paint the buffer, useful to see where we do direct painting
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* `VCL_DOUBLEBUFFERING_FORCE_ENABLE` - enable double buffered painting
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* `VCL_DOUBLEBUFFERING_ENABLE` - enable a safe subset of double buffered painting (currently in Writer, not in any other applications)
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* `VCL_DEBUG_DISABLE_PDFCOMPRESSION` - disable compression in the PDF writer
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* `SAL_DISABLE_WATCHDOG` - don't start the thread that watches for broken GL/Vulkan/OpenCL drivers
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* `SAL_NO_MOUSEGRABS` - for debugging - stop blocking UI if a breakpoint is hit
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## Gtk+
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* `VCL_GTK3_PAINTDEBUG` - in debug builds, if set to `1` then holding down `shift+0` forces a redraw event, `shift+1` repaints everything, and
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`shift+2` dumps cairo frames to pngs as `/tmp/frame<n>.png`
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* `GDK_SCALE=2` - for HiDPI scaling (just supports integers)
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## Bitmap
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* `VCL_NO_THREAD_SCALE` - disable threaded bitmap scale
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* `VCL_NO_THREAD_IMPORT` - disable threaded bitmap import
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* `EMF_PLUS_DISABLE` - use EMF rendering and ignore EMF+ specifics
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## OpenGL
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* `SAL_DISABLEGL` - disable OpenGL use
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* `SAL_GL_NO_SWAP` - disable buffer swapping if set (should show nothing)
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* `SAL_GL_SLEEP_ON_SWAP` - sleep for half a second on each swap-buffers.
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## Skia
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* `SAL_DISABLESKIA=1` - force disabled Skia
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* `SAL_ENABLESKIA=1` - enable Skia, unless denylisted (and if the VCL backend supports Skia)
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* `SAL_FORCESKIA=1` - force using Skia, even if denylisted
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* `SAL_SKIA=raster|vulkan|metal` - select Skia's drawing method, by default Vulkan or Metal are used if available
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* `SAL_DISABLE_SKIA_CACHE=1` - disable caching of complex images
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* `SAL_SKIA_KEEP_BITMAP_BUFFER=1` - `SkiaSalBitmap` will keep its bitmap buffer even after storing in `SkImage`
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## OpenGL,Skia
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* `SAL_WITHOUT_WIDGET_CACHE` - disable LRU caching of native widget textures
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## Qt
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* `QT_SCALE_FACTOR=2` - for HiDPI testing (also supports float)
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* `SAL_VCL_QT5_NO_FONTCONFIG` - ignore fontconfig provided font substitutions
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* `SAL_VCL_QT5_NO_NATIVE` - disable `QStyle`'d controls
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* `SAL_VCL_QT_USE_QFONT` - use `QFont` for text layout and rendering (default is to use cairo)
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## Mac
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* `SAL_FORCE_HIDPI_SCALING` - set to 2 to fake HiDPI drawing (useful for unittests, windows may draw only top-left 1/4 of the content scaled)
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