office-gobmx/svx/source/engine3d/e3dundo.cxx
Gabor Kelemen a0d8600bbc tdf#42949 Fix IWYU warnings in svx/source/[a-e]*/*cxx and svx/qa/
Found with bin/find-unneeded-includes
Only removal proposals are dealt with here.

Change-Id: I68110cdc5cff99a3bc15184c04ae309412511f9c
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/86633
Tested-by: Jenkins
Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
2020-01-17 10:01:04 +01:00

91 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/e3dundo.hxx>
#include <svx/e3dsceneupdater.hxx>
E3dUndoAction::~E3dUndoAction ()
{
}
// Repeat does not exist
bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
{
return false;
}
// Undo destructor for 3D-Rotation
E3dRotateUndoAction::~E3dRotateUndoAction()
{
}
// Undo for 3D-Rotation on the Rotation matrix
void E3dRotateUndoAction::Undo()
{
E3DModifySceneSnapRectUpdater aUpdater(&mrMy3DObj);
mrMy3DObj.SetTransform(maMyOldRotation);
}
// Redo for 3D-Rotation on the Rotation matrix
void E3dRotateUndoAction::Redo()
{
E3DModifySceneSnapRectUpdater aUpdater(&mrMy3DObj);
mrMy3DObj.SetTransform(maMyNewRotation);
}
E3dAttributesUndoAction::E3dAttributesUndoAction(
E3dObject& rInObject,
const SfxItemSet& rNewSet,
const SfxItemSet& rOldSet)
: SdrUndoAction(rInObject.getSdrModelFromSdrObject())
,mrObject(rInObject)
,maNewSet(rNewSet)
,maOldSet(rOldSet)
{
}
E3dAttributesUndoAction::~E3dAttributesUndoAction()
{
}
// Undo() implemented through Set3DAttributes() to only maintain the attributes
// in one place
void E3dAttributesUndoAction::Undo()
{
E3DModifySceneSnapRectUpdater aUpdater(&mrObject);
mrObject.SetMergedItemSetAndBroadcast(maOldSet);
}
void E3dAttributesUndoAction::Redo()
{
E3DModifySceneSnapRectUpdater aUpdater(&mrObject);
mrObject.SetMergedItemSetAndBroadcast(maNewSet);
}
// Multiple Undo is not possible
bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
{
return false;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */