69189de8fa
Add a symlink to the app icon at the expected location when using the Triple-T data structure that can be used to provide metadata for F-Droid. [1] As Android Viewer currently uses a non-default directory layout, this currently needs to be placed in a different subdirectory than the actual source code in order for F-Droid to find it, see the discussion in [2] for more details. This should cause the app icon to show up in F-Droid after the next update. [1] https://f-droid.org/en/docs/All_About_Descriptions_Graphics_and_Screenshots/#triple-t-structure [2] https://gitlab.com/fdroid/fdroiddata/-/merge_requests/13643#note_1538888683 Change-Id: Ic1a987e430b6e92134ac19d7f1c264953cd3cf0c Reviewed-on: https://gerrit.libreoffice.org/c/core/+/167732 Reviewed-by: Michael Weghorn <m.weghorn@posteo.de> Tested-by: Jenkins
326 lines
14 KiB
Markdown
326 lines
14 KiB
Markdown
# LibreOffice for Android
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## Bootstrap
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Contains common code for all projects on Android to bootstrap LibreOffice. In
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addition it is a home to `LibreOfficeKit` (LOK - see `libreofficekit/README.md`) JNI
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classes.
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## Stuff in Source Directory
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LibreOffice Android application - the code is based on Fennec (Firefox for Android).
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It uses OpenGL ES 2 for rendering of the document tiles which are gathered from
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LibreOffice using LOK. The application contains the LibreOffice core in one shared
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library: `liblo-native-code.so`, which is bundled together with the application.
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## Architecture and Threading
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The application implements editing support using 4 threads:
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1. The Android UI thread, we can't perform anything here that would take a considerable
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amount of time.
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2. An OpenGL thread which contains the OpenGL context and is responsible for drawing
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all layers (including tiles) to the screen.
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3. A thread (`LOKitThread`), that performs `LibreOfficeKit` calls, which may take more time
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to complete. In addition it also receives events from the soffice thread (see below)
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when the callback emits an event. Events are stored in a blocking queue (thread
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processes events in FCFS order, goes to sleep when no more event is available and
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awakens when there are events in the queue again).
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4. A native thread created by LibreOfficeKit (we call it the soffice thread), where
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LibreOffice itself runs. It receives calls from `LOKitThread`, and may emit callback
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events as necessary.
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## LOKitThread
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`LOKitThread` (`org.libreoffice.LOKitThread`) communicates with LO via JNI (this can
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be done only for one thread) and processes events (defined in `org.libreoffice.LOEvent`)
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triggered from UI.
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## Application Overview
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LibreOfficeMainActivity (`org.libreoffice.LibreOfficeMainActivity`) is the entry point
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of the application - everything starts up and tears down from here (`onCreate`, `onResume`,
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`onPause`, `onStart`, `onStop`, `onDestroy`).
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### Document View
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From here on one of the most interesting pieces are the classes around document view,
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which includes listening to touch events, recalculating the viewport, tiled handling
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and rendering the layers to the document.
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`Viewport` - the viewport is the currently visible part of the document. It is defined
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by view rectangle and zoom.
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`Layers` - document view is rendered using many layers. Such layers are: document
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background, scroll handles, and also the document tiles.
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### Document View Classes
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- `LayerView` (`org.mozilla.gecko.gfx.LayerView`) is the document view of the application.
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It uses the `SurfaceView` (`android.view.SurfaceView`) as the main surface to draw on
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using OpenGL ES 2.
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- `GLController` (`org.mozilla.gecko.gfx.GLController`) - holder of the OpenGL context.
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- `RenderControllerThread` (`org.mozilla.gecko.gfx.RenderControllerThread`) executes the
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rendering requests through LayerRenderer.
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- `LayerRenderer` (`org.mozilla.gecko.gfx.LayerRenderer`) renders all the layers.
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- `GeckoLayerClient` (`org.mozilla.gecko.gfx.GeckoLayerClient`) is the middle man of the
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application, which connects all the bits together. It is the document view layer
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holder so the any management (including tiled rendering) usually go through this
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class. It listens to draw requests and viewport changes from `PanZoomController`
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(see "Touch events").
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### Touch Events, Scrolling and Zooming
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The main class that handles the touch event, scrolling and zooming is `JavaPanZoomController`
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`org.mozilla.gecko.gfx.JavaPanZoomController` (implementation of `PanZoomController` interface).
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When the user performs a touch action, the document view needs to change, which means the
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viewport changes. `JavaPanZoomController` changes the viewport and signals the change through
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`PanZoomTarget` (`org.mozilla.gecko.gfx.PanZoomTarget`).
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### Tiled Rendering
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Tiled rendering is a technique that splits the document to bitmaps of same size (typically
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256x256) which are fetched on demand.
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In the application the `ComposedTileLayer` (`org.mozilla.gecko.gfx.ComposedTileLayer`) is the
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layer responsible for tracking and managing the tiles. Tiles are in this case also layers
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(sub layers?) implemented in `SubTile` (`org.mozilla.gecko.gfx.SubTile`), where each one is
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responsible for one tile bitmap (actually OpenGL texture once it has been uploaded).
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When the viewport changes, the request for tile rechecking is send to `LOKitThread` (see
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LOKitThread#tileReevaluationRequest), where the tiles are rechecked, add and removed if
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necessary.
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`CompositeTileLayer` is actually an abstract class, which has two implementations. One is
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`DynamicTileLayer` (`org.mozilla.gecko.gfx.DynamicTileLayer`), which is used for main tile
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view of the document, and `FixedZoomTileLayer` (`org.mozilla.gecko.gfx.FixedZoomTileLayer`),
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which just renders the tiles at a fixed zoom level. This is then used as a background
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low resolution layer.
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### Tile Invalidation
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Tile can change in LibreOffice when user changes the content (adds, removes text or changes
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the properties). In this case, an invalidation rectangle is signaled from LibreOffice, which
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includes a rectangle that needs to be invalidated. In this case `LOKitThread` gets this request
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via callback, and rechecks all tiles if they need to be invalidated. For more details see
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LOKitThread#tileInvalidation).
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## Editing
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For editing there are 2 coarse tasks that the LibreOffice app must do:
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1. send input events to LibreOffice core (keyboard, touch and mouse)
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2. listen to messages (provided via callback) from LibreOffice core and react accordingly
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In most cases when an input event happens and is send to the LO core, then a message from
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LO core follows. For example: when the user writes to the keyboard, key event is sent and
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an invalidation request from LO core follows. When user touches an image, a mouse event is
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sent, and a "new graphic selection" message from LO core follows.
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All keyboard and touch events are sent to `LOKitThread` as `LOEvents`. In `LOKitThread` they are
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processed and sent to LibreOffice core. The touch events originate in `JavaPanZoomController`,
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the keyboard events in `LOKitInputConnectionHandler` (`org.libreoffice.LOKitInputConnectionHandler`),
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however there are other parts too - depending on the need.
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`InvalidationHandler` (`org.libreoffice.InvalidationHandler`) is the class that is responsible
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to process messages from LibreOffice core and to track the state.
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## Overlay
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Overlay elements like cursor and selections aren't drawn by the LO core, instead the core
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only provides data (cursor position, selection rectangles) and the app needs to draw them.
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`DocumentOverlay` (`org.libreoffice.overlay.DocumentOverlay`) and `DocumentOverlayView`
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(`org.libreoffice.overlay.DocumentOverlayView`) are the classes that provide the overlay over
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the document, where selections and the cursor is drawn.
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## Icons
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App uses material design icons available at [1].
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[1] - <https://www.google.com/design/icons/>
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## Emulator and Debugging Notes
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For instructions on how to build for Android, see `README.cross`.
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### Getting Something Running
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Attach your device, so 'adb devices' shows it. Then run:
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cd android/source
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make install
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adb logcat
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and if all goes well, you should have some nice debug output to enjoy when you
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start the app.
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### Using the Emulator
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Create an AVD in the android UI, don't even try to get the data partition size
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right in the GUI, that is doomed to producing an AVD that doesn't work.
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Instead start it from the console:
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LD_LIBRARY_PATH=$(pwd)/lib emulator-arm -avd <Name> -partition-size 500
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where <Name> is the literal name of the AVD that you entered.
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[ In order to have proper acceleration, you need the 32-bit `libGL.so`:
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sudo zypper in Mesa-libGL-devel-32bit
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and run emulator-arm after the installation. ]
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Then you can run `ant`/`adb` as described above.
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After a while of this loop you might find that you have lost a lot of
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space on your emulator's or device's `/data` volume. You can do:
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adb shell stop; adb shell start
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## Debugging
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First of all, you need to configure the build with `--enable-debug` or
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`--enable-dbgutil`. You may want to provide `--enable-symbols` to limit debuginfo,
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like `--enable-symbols="sw/"` or so, in order to fit into the memory
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during linking.
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Building with all symbols is also possible but the linking is currently
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slow (around 10 to 15 minutes) and you need lots of memory (around 16GB + some
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swap).
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### Using ndk-gdb
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Direct support for using `ndk-gdb` has been removed from the build system. It is
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recommended that you give the lldb debugger a try that has the benefit of being
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nicely integrated into Android Studio (see below for instructions).
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If you nevertheless want to continue using `ndk-gdb`, use the following steps
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that are described in more detail here: <https://stackoverflow.com/a/10539883>
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- add `android:debuggable="true"` to `AndroidManifest.xml`
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- push `gdbserver` to device, launch and attach to application
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- forward debugging port from host to device
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- launch matching gdb on host and run following setup commands:
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- set solib-search-path obj/local/<appAbi>
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- file obj/local/<appAbi>/liblo-native-code.so
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- target remote :<portused>
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Pretty printers aren't loaded automatically due to the single shared
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object, but you can still load them manually. E.g. to have a pretty-printer for
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`rtl::OString`, you need:
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(gdb) python sys.path.insert(0, "/master/solenv/gdb")
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(gdb) source /master/instdir/program/libuno_sal.so.3-gdb.py
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### Using Android Studio (and Thus lldb)
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Note that lldb might not yield the same results as `ndk-gdb`. If you suspect a
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problem with `lldb`, you can try to manually use `ndk-gdb` as described above.
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Using `lldb` from within Android Studio is more comfortable though and works like this:
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- open `android/source/build.gradle` in Android Studio via File|New → Import Project
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- make sure you select the right build variant (`strippedUIDebug` is what you want)
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- use Run|Edit Configurations to create a new configuration of type "Android Native"
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- on tab "General" pick module "source"
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- on tab "Native Debugger" add `android/obj/local/<hostarch>` to
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the Symbol directories
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- on the LLDB startup commands tab add
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"command script import `/path/to/solenv/lldb/libreoffice/LO.py`"
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to get some pretty printing hooks for the various string classes
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Then you can select your new configuration and use Run | Debug to launch it.
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Note that `lldb` doesn't initially stop execution, so if you want to add
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breakpoints using lldb prompt, you manually have to pause execution, then you
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can switch to the lldb tab and add your breakpoints. However making use of the
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editor just using File|Open .. to open the desired file in Android Studio and
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then toggling the breakpoint by clicking on the margin is more comfortable.
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### Debugging the Java Part
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Open `android/source/build.gradle` in Android studio via File|New → Import
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Project and you can use Android Studio's debugging interface.
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Just make sure you pick the correct build variant (strippedUIDebug)
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The alternative is to use the jdb command-line debugger. Steps to use it:
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1. Find out the JDWP ID of a debuggable application:
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adb jdwp
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From the list of currently active JDWP processes, the last number is the just
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started debuggable application.
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2. Forward the remote JDWP port/process ID to a local port:
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adb forward tcp:7777 jdwp:31739
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3. Connect to the running application:
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jdb -sourcepath src/java/ -attach localhost:7777
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Assuming that you're already in the LOAndroid3 directory in your shell.
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### Debugging the Missing Services
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Android library only include essential services that are compiled for
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LibreOffice in order to reduce the size of the apk. When developing,
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some services might become useful and we should add those services
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to the combined library.
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In order to identify missing services, we need to be able to receive
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`SAL_INFO` from `cppuhelper/source/shlib.cxx` in logcat and therefore identify
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what services are missing. To do so, you may want add the following
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when configuring the build.
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--enable-symbols="cppuhelper/ sal/"
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[TODO: This is nonsense. `--enable-symbols` enables the `-g` option, not `SAL_INFO`.
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Perhaps this was a misunderstanding of meaning of `--enable-selective-debuginfo`,
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the old name for the option.]
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Which services are combined in the android lib is determined by
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solenv/bin/native-code.py
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### Common Errors / Gotchas
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lo_dlneeds: Could not read ELF header of /data/data/org.libreoffice...libfoo.so
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This (most likely) means that the install quietly failed, and that
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the file is truncated; check it out with `adb shell ls -l /data/data/...`
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### Startup Details
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All Android apps are basically Java programs. They run "in" a Dalvik
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(or on Android 5 or newer - ART) virtual machine. Yes, you can also
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have apps where all *your* code is native code, written in a compiled
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language like C or C++. But also such apps are actually started
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by system-provided Java bootstrapping code (`NativeActivity`) running
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in a Dalvik VM.
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Such a native app (or actually, "activity") is not built as a
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executable program, but as a shared object. The Java `NativeActivity`
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bootstrapper loads that shared object with dlopen.
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Anyway, our current "experimental" apps are not based on `NativeActivity`.
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They have normal Java code for the activity, and just call out to a single,
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app-specific native library (called `liblo-native-code.so`) to do all the
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heavy lifting.
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## Triple-T metadata for F-Droid
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The subdirectory `source/src/main/play` contains data in the Triple-T
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structure that F-Droid evaluates to extract metadata.
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More information:
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<https://f-droid.org/en/docs/All_About_Descriptions_Graphics_and_Screenshots/#triple-t-structure>
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As Android Viewer currently uses a non-default directory layout,
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this currently needs to be placed in a different subdirectory than
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the actual source code in order for F-Droid to find it, see the
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[related discussion](<https://gitlab.com/fdroid/fdroiddata/-/merge_requests/13643#note_1538888683>)
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for more details.
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