d5c5732ada
The 'numTiles' variable is not being used in the vertex shader. To test this PR, apply the Glitter transition. If it works as expected, then the change is successful. Signed-off-by: Javiya Vivekkumar Dineshbhai <vivek.javiya@collabora.com> Change-Id: Ia1f833e6009b1f8c774329945ba260d20b8c9f64 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/168222 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl <quikee@gmail.com> |
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basicFragmentShader.glsl | ||
basicVertexShader.glsl | ||
dissolveFragmentShader.glsl | ||
fadeBlackFragmentShader.glsl | ||
fadeFragmentShader.glsl | ||
glitterFragmentShader.glsl | ||
glitterVertexShader.glsl | ||
honeycombFragmentShader.glsl | ||
honeycombGeometryShader.glsl | ||
honeycombVertexShader.glsl | ||
reflectionFragmentShader.glsl | ||
reflectionVertexShader.glsl | ||
rippleFragmentShader.glsl | ||
staticFragmentShader.glsl | ||
vortexFragmentShader.glsl | ||
vortexGeometryShader.glsl | ||
vortexVertexShader.glsl |