3f0678bfc8
Change-Id: Ie77596a51a6a37e9f59a6ba14bdde7994efd29ad
212 lines
6.5 KiB
C++
212 lines
6.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTHIERARCHYPRIMITIVE2D_HXX
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#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTHIERARCHYPRIMITIVE2D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
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#include <rtl/ustring.hxx>
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namespace drawinglayer
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{
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namespace primitive2d
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{
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/** TextHierarchyLinePrimitive2D class
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Text format hierarchy helper class. It decomposes to its
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content, so all direct renderers may ignore it. If You need
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to know more about line hierarchies You may react on it and
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also need to take care that the source of data uses it.
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This primitive encapsulates text lines.
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*/
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class DRAWINGLAYER_DLLPUBLIC TextHierarchyLinePrimitive2D : public GroupPrimitive2D
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{
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private:
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public:
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/// constructor
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explicit TextHierarchyLinePrimitive2D(const Primitive2DSequence& rChildren);
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/// provide unique ID
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DeclPrimitive2DIDBlock()
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};
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace primitive2d
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{
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/** TextHierarchyBulletPrimitive2D class
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This primitive encapsulates text bullets.
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*/
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class DRAWINGLAYER_DLLPUBLIC TextHierarchyBulletPrimitive2D : public GroupPrimitive2D
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{
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private:
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public:
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/// constructor
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explicit TextHierarchyBulletPrimitive2D(const Primitive2DSequence& rChildren);
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/// provide unique ID
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DeclPrimitive2DIDBlock()
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};
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace primitive2d
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{
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/** TextHierarchyParagraphPrimitive2D class
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This primitive encapsulates text paragraphs.
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*/
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class DRAWINGLAYER_DLLPUBLIC TextHierarchyParagraphPrimitive2D : public GroupPrimitive2D
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{
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private:
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public:
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/// constructor
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explicit TextHierarchyParagraphPrimitive2D(const Primitive2DSequence& rChildren);
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/// provide unique ID
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DeclPrimitive2DIDBlock()
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};
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace primitive2d
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{
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/** TextHierarchyBlockPrimitive2D class
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This primitive encapsulates text blocks.
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*/
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class DRAWINGLAYER_DLLPUBLIC TextHierarchyBlockPrimitive2D : public GroupPrimitive2D
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{
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private:
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public:
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/// constructor
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explicit TextHierarchyBlockPrimitive2D(const Primitive2DSequence& rChildren);
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/// provide unique ID
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DeclPrimitive2DIDBlock()
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};
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace primitive2d
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{
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/** FieldType definition */
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enum FieldType
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{
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/** unspecified. If more info is needed for a FieldType,
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create a new type and its handling
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*/
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FIELD_TYPE_COMMON,
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/** uses "FIELD_SEQ_BEGIN;PageField" -> special handling */
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FIELD_TYPE_PAGE,
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/** uses URL as string -> special handling */
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FIELD_TYPE_URL
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};
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/** TextHierarchyFieldPrimitive2D class
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This primitive encapsulates text fields.
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Also: This type uses a type enum to transport the encapsulated field
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type. Also added is a String which is type-dependent. E.g. for URL
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fields, it contains the URL.
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*/
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class DRAWINGLAYER_DLLPUBLIC TextHierarchyFieldPrimitive2D : public GroupPrimitive2D
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{
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private:
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FieldType meType;
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OUString maString;
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public:
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/// constructor
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TextHierarchyFieldPrimitive2D(
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const Primitive2DSequence& rChildren,
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const FieldType& rFieldType,
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const OUString& rString);
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/// data read access
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FieldType getType() const { return meType; }
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const OUString& getString() const { return maString; }
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/// compare operator
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virtual bool operator==(const BasePrimitive2D& rPrimitive) const SAL_OVERRIDE;
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/// provide unique ID
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DeclPrimitive2DIDBlock()
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};
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace primitive2d
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{
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/** TextHierarchyEditPrimitive2D class
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#i97628#
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Primitive to encapsulate text from an active text edit; some
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renderers need to suppress this output due to painting the
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edited text in e.g. an OutlinerEditView. It's derived from
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GroupPrimitive2D, so the implicit decomposition will use the
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content. To suppress, this primitive needs to be parsed by
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the renderer without taking any action.
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*/
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class DRAWINGLAYER_DLLPUBLIC TextHierarchyEditPrimitive2D : public GroupPrimitive2D
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{
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private:
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public:
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/// constructor
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explicit TextHierarchyEditPrimitive2D(const Primitive2DSequence& rChildren);
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/// provide unique ID
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DeclPrimitive2DIDBlock()
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};
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTHIERARCHYPRIMITIVE2D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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