office-gobmx/include/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx
Tor Lillqvist 3f0678bfc8 Some spelling corrections
Change-Id: Ie77596a51a6a37e9f59a6ba14bdde7994efd29ad
2014-05-29 14:29:43 +03:00

80 lines
3.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
namespace drawinglayer
{
namespace primitive3d
{
/** SdrSpherePrimitive3D class
This 3D primitive expands the SdrPrimitive3D to a 3D sphere definition.
The sphere is implicitly in unit coordinates and the given transformation
defines its geometry in space.
*/
class DRAWINGLAYER_DLLPUBLIC SdrSpherePrimitive3D : public SdrPrimitive3D
{
private:
/// additional geometry definitions
sal_uInt32 mnHorizontalSegments;
sal_uInt32 mnVerticalSegments;
protected:
/// local decomposition.
virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
public:
/// constructor
SdrSpherePrimitive3D(
const basegfx::B3DHomMatrix& rTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
sal_uInt32 nHorizontalSegments,
sal_uInt32 nVerticalSegments);
/// data read access
sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; }
sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const SAL_OVERRIDE;
/// get range
virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */