office-gobmx/vcl/unx/headless/svpframe.hxx
Philipp Lohmann [pl] db45e5f229 rebase to DEV300_m100
2011-02-14 18:20:23 +01:00

126 lines
5.7 KiB
C++

/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
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* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
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#ifndef _SVP_SVPFRAME_HXX
#include <vcl/sysdata.hxx>
#include <salframe.hxx>
#include "svpelement.hxx"
#include <list>
class SvpSalInstance;
class SvpSalGraphics;
class SvpSalFrame : public SalFrame, public SvpElement
{
SvpSalInstance* m_pInstance;
SvpSalFrame* m_pParent; // pointer to parent frame
std::list< SvpSalFrame* > m_aChildren; // List of child frames
sal_uLong m_nStyle;
bool m_bVisible;
long m_nMinWidth;
long m_nMinHeight;
long m_nMaxWidth;
long m_nMaxHeight;
SystemEnvData m_aSystemChildData;
basebmp::BitmapDeviceSharedPtr m_aFrame;
std::list< SvpSalGraphics* > m_aGraphics;
static SvpSalFrame* s_pFocusFrame;
public:
SvpSalFrame( SvpSalInstance* pInstance,
SalFrame* pParent,
sal_uLong nSalFrameStyle,
SystemParentData* pSystemParent = NULL );
virtual ~SvpSalFrame();
void GetFocus();
void LoseFocus();
void PostPaint() const;
// SvpElement
virtual const basebmp::BitmapDeviceSharedPtr& getDevice() const { return m_aFrame; }
// SalFrame
virtual SalGraphics* GetGraphics();
virtual void ReleaseGraphics( SalGraphics* pGraphics );
virtual sal_Bool PostEvent( void* pData );
virtual void SetTitle( const XubString& rTitle );
virtual void SetIcon( sal_uInt16 nIcon );
virtual void SetMenu( SalMenu* pMenu );
virtual void DrawMenuBar();
virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle );
virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False );
virtual void Enable( sal_Bool bEnable );
virtual void SetMinClientSize( long nWidth, long nHeight );
virtual void SetMaxClientSize( long nWidth, long nHeight );
virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags );
virtual void GetClientSize( long& rWidth, long& rHeight );
virtual void GetWorkArea( Rectangle& rRect );
virtual SalFrame* GetParent() const;
virtual void SetWindowState( const SalFrameState* pState );
virtual sal_Bool GetWindowState( SalFrameState* pState );
virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay );
virtual void StartPresentation( sal_Bool bStart );
virtual void SetAlwaysOnTop( sal_Bool bOnTop );
virtual void ToTop( sal_uInt16 nFlags );
virtual void SetPointer( PointerStyle ePointerStyle );
virtual void CaptureMouse( sal_Bool bMouse );
virtual void SetPointerPos( long nX, long nY );
using SalFrame::Flush;
virtual void Flush();
virtual void Sync();
virtual void SetInputContext( SalInputContext* pContext );
virtual void EndExtTextInput( sal_uInt16 nFlags );
virtual String GetKeyName( sal_uInt16 nKeyCode );
virtual String GetSymbolKeyName( const XubString& rFontName, sal_uInt16 nKeyCode );
virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode );
virtual LanguageType GetInputLanguage();
virtual SalBitmap* SnapShot();
virtual void UpdateSettings( AllSettings& rSettings );
virtual void Beep( SoundType eSoundType );
virtual const SystemEnvData* GetSystemData() const;
virtual SalPointerState GetPointerState();
virtual void SetParent( SalFrame* pNewParent );
virtual bool SetPluginParent( SystemParentData* pNewParent );
virtual void SetBackgroundBitmap( SalBitmap* pBitmap );
virtual void ResetClipRegion();
virtual void BeginSetClipRegion( sal_uLong nRects );
virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight );
virtual void EndSetClipRegion();
/*TODO: functional implementation */
virtual void SetScreenNumber( unsigned int nScreen ) { (void)nScreen; }
};
#endif // _SVP_SVPFRAME_HXX