f4474b2967
Change-Id: I6bbf7c6068560e3bb656560fb5c6cc2ed72cecd4 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/131907 Tested-by: Jenkins Reviewed-by: Caolán McNamara <caolanm@redhat.com>
1148 lines
45 KiB
C++
1148 lines
45 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <basegfx/numeric/ftools.hxx>
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#include <basegfx/polygon/b2dpolypolygoncutter.hxx>
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#include <basegfx/point/b2dpoint.hxx>
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#include <basegfx/vector/b2dvector.hxx>
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#include <basegfx/polygon/b2dpolygon.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <basegfx/polygon/b2dpolygoncutandtouch.hxx>
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#include <basegfx/range/b2drange.hxx>
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#include <basegfx/curve/b2dcubicbezier.hxx>
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#include <sal/log.hxx>
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#include <vector>
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#include <algorithm>
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namespace basegfx
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{
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namespace
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{
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struct StripHelper
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{
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B2DRange maRange;
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sal_Int32 mnDepth;
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B2VectorOrientation meOrinetation;
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};
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struct PN
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{
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public:
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B2DPoint maPoint;
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sal_uInt32 mnI;
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sal_uInt32 mnIP;
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sal_uInt32 mnIN;
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};
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struct VN
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{
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public:
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B2DVector maPrev;
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B2DVector maNext;
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// to have the correct curve segments in the crossover checks,
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// it is necessary to keep the original next vectors, too. Else,
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// it may happen to use an already switched next vector which
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// would interpolate the wrong comparison point
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B2DVector maOriginalNext;
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};
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struct SN
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{
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public:
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PN* mpPN;
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bool operator<(const SN& rComp) const
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{
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if(fTools::equal(mpPN->maPoint.getX(), rComp.mpPN->maPoint.getX()))
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{
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if(fTools::equal(mpPN->maPoint.getY(), rComp.mpPN->maPoint.getY()))
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{
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return (mpPN->mnI < rComp.mpPN->mnI);
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}
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else
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{
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return fTools::less(mpPN->maPoint.getY(), rComp.mpPN->maPoint.getY());
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}
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}
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else
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{
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return fTools::less(mpPN->maPoint.getX(), rComp.mpPN->maPoint.getX());
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}
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}
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};
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typedef std::vector< PN > PNV;
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typedef std::vector< VN > VNV;
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typedef std::vector< SN > SNV;
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typedef std::pair< basegfx::B2DPoint /*orig*/, basegfx::B2DPoint /*repl*/ > CorrectionPair;
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class solver
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{
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private:
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const B2DPolyPolygon maOriginal;
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PNV maPNV;
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VNV maVNV;
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SNV maSNV;
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std::vector< CorrectionPair >
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maCorrectionTable;
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bool mbIsCurve : 1;
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bool mbChanged : 1;
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void impAddPolygon(const sal_uInt32 aPos, const B2DPolygon& rGeometry)
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{
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const sal_uInt32 nCount(rGeometry.count());
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PN aNewPN;
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VN aNewVN;
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SN aNewSN;
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for(sal_uInt32 a(0); a < nCount; a++)
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{
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const B2DPoint aPoint(rGeometry.getB2DPoint(a));
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aNewPN.maPoint = aPoint;
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aNewPN.mnI = aPos + a;
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aNewPN.mnIP = aPos + ((a != 0) ? a - 1 : nCount - 1);
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aNewPN.mnIN = aPos + ((a + 1 == nCount) ? 0 : a + 1);
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maPNV.push_back(aNewPN);
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if(mbIsCurve)
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{
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aNewVN.maPrev = rGeometry.getPrevControlPoint(a) - aPoint;
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aNewVN.maNext = rGeometry.getNextControlPoint(a) - aPoint;
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aNewVN.maOriginalNext = aNewVN.maNext;
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maVNV.push_back(aNewVN);
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}
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aNewSN.mpPN = &maPNV[maPNV.size() - 1];
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maSNV.push_back(aNewSN);
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}
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}
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static bool impLeftOfEdges(const B2DVector& rVecA, const B2DVector& rVecB, const B2DVector& rTest)
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{
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// tests if rTest is left of both directed line segments along the line -rVecA, rVecB. Test is
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// with border.
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if(rVecA.cross(rVecB) > 0.0)
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{
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// b is left turn seen from a, test if Test is left of both and so inside (left is seen as inside)
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const bool bBoolA(fTools::moreOrEqual(rVecA.cross(rTest), 0.0));
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const bool bBoolB(fTools::lessOrEqual(rVecB.cross(rTest), 0.0));
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return (bBoolA && bBoolB);
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}
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else
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{
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// b is right turn seen from a, test if Test is right of both and so outside (left is seen as inside)
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const bool bBoolA(fTools::lessOrEqual(rVecA.cross(rTest), 0.0));
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const bool bBoolB(fTools::moreOrEqual(rVecB.cross(rTest), 0.0));
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return (!(bBoolA && bBoolB));
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}
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}
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void impSwitchNext(PN& rPNa, PN& rPNb)
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{
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std::swap(rPNa.mnIN, rPNb.mnIN);
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if(mbIsCurve)
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{
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VN& rVNa = maVNV[rPNa.mnI];
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VN& rVNb = maVNV[rPNb.mnI];
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std::swap(rVNa.maNext, rVNb.maNext);
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}
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if(!mbChanged)
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{
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mbChanged = true;
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}
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}
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B2DCubicBezier createSegment(const PN& rPN, bool bPrev) const
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{
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const B2DPoint& rStart(rPN.maPoint);
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const B2DPoint& rEnd(maPNV[bPrev ? rPN.mnIP : rPN.mnIN].maPoint);
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const B2DVector& rCPA(bPrev ? maVNV[rPN.mnI].maPrev : maVNV[rPN.mnI].maNext);
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// Use maOriginalNext, not maNext to create the original (yet unchanged)
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// curve segment. Otherwise, this segment would NOT ne correct.
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const B2DVector& rCPB(bPrev ? maVNV[maPNV[rPN.mnIP].mnI].maOriginalNext : maVNV[maPNV[rPN.mnIN].mnI].maPrev);
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return B2DCubicBezier(rStart, rStart + rCPA, rEnd + rCPB, rEnd);
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}
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void impHandleCommon(PN& rPNa, PN& rPNb)
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{
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if(mbIsCurve)
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{
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const B2DCubicBezier aNextA(createSegment(rPNa, false));
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const B2DCubicBezier aPrevA(createSegment(rPNa, true));
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if(aNextA.equal(aPrevA))
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{
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// deadend on A (identical edge)
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return;
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}
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const B2DCubicBezier aNextB(createSegment(rPNb, false));
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const B2DCubicBezier aPrevB(createSegment(rPNb, true));
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if(aNextB.equal(aPrevB))
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{
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// deadend on B (identical edge)
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return;
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}
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if(aPrevA.equal(aPrevB))
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{
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// common edge in same direction
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return;
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}
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else if(aPrevA.equal(aNextB))
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{
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// common edge in opposite direction
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if(aNextA.equal(aPrevB))
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{
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// common edge in opposite direction continues
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return;
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}
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else
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{
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// common edge in opposite direction leave
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impSwitchNext(rPNa, rPNb);
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}
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}
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else if(aNextA.equal(aNextB))
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{
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// common edge in same direction enter
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// search leave edge
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PN* pPNa2 = &maPNV[rPNa.mnIN];
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PN* pPNb2 = &maPNV[rPNb.mnIN];
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bool bOnEdge(true);
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do
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{
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const B2DCubicBezier aNextA2(createSegment(*pPNa2, false));
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const B2DCubicBezier aNextB2(createSegment(*pPNb2, false));
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if(aNextA2.equal(aNextB2))
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{
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pPNa2 = &maPNV[pPNa2->mnIN];
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pPNb2 = &maPNV[pPNb2->mnIN];
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}
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else
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{
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bOnEdge = false;
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}
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}
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while(bOnEdge && pPNa2 != &rPNa && pPNb2 != &rPNb);
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if(bOnEdge)
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{
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// loop over two identical polygon paths
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return;
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}
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else
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{
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// enter at rPNa, rPNb; leave at pPNa2, pPNb2. No common edges
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// at enter/leave. Check for crossover.
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const B2DVector aPrevCA(aPrevA.interpolatePoint(0.5) - aPrevA.getStartPoint());
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const B2DVector aNextCA(aNextA.interpolatePoint(0.5) - aNextA.getStartPoint());
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const B2DVector aPrevCB(aPrevB.interpolatePoint(0.5) - aPrevB.getStartPoint());
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const bool bEnter(impLeftOfEdges(aPrevCA, aNextCA, aPrevCB));
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const B2DCubicBezier aNextA2(createSegment(*pPNa2, false));
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const B2DCubicBezier aPrevA2(createSegment(*pPNa2, true));
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const B2DCubicBezier aNextB2(createSegment(*pPNb2, false));
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const B2DVector aPrevCA2(aPrevA2.interpolatePoint(0.5) - aPrevA2.getStartPoint());
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const B2DVector aNextCA2(aNextA2.interpolatePoint(0.5) - aNextA2.getStartPoint());
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const B2DVector aNextCB2(aNextB2.interpolatePoint(0.5) - aNextB2.getStartPoint());
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const bool bLeave(impLeftOfEdges(aPrevCA2, aNextCA2, aNextCB2));
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if(bEnter != bLeave)
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{
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// crossover
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impSwitchNext(rPNa, rPNb);
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}
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}
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}
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else if(aNextA.equal(aPrevB))
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{
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// common edge in opposite direction enter
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impSwitchNext(rPNa, rPNb);
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}
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else
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{
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// no common edges, check for crossover
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const B2DVector aPrevCA(aPrevA.interpolatePoint(0.5) - aPrevA.getStartPoint());
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const B2DVector aNextCA(aNextA.interpolatePoint(0.5) - aNextA.getStartPoint());
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const B2DVector aPrevCB(aPrevB.interpolatePoint(0.5) - aPrevB.getStartPoint());
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const B2DVector aNextCB(aNextB.interpolatePoint(0.5) - aNextB.getStartPoint());
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const bool bEnter(impLeftOfEdges(aPrevCA, aNextCA, aPrevCB));
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const bool bLeave(impLeftOfEdges(aPrevCA, aNextCA, aNextCB));
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if(bEnter != bLeave)
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{
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// crossover
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impSwitchNext(rPNa, rPNb);
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}
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}
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}
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else
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{
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const B2DPoint& rNextA(maPNV[rPNa.mnIN].maPoint);
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const B2DPoint& rPrevA(maPNV[rPNa.mnIP].maPoint);
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if(rNextA.equal(rPrevA))
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{
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// deadend on A
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return;
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}
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const B2DPoint& rNextB(maPNV[rPNb.mnIN].maPoint);
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const B2DPoint& rPrevB(maPNV[rPNb.mnIP].maPoint);
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if(rNextB.equal(rPrevB))
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{
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// deadend on B
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return;
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}
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if(rPrevA.equal(rPrevB))
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{
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// common edge in same direction
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return;
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}
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else if(rPrevA.equal(rNextB))
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{
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// common edge in opposite direction
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if(rNextA.equal(rPrevB))
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{
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// common edge in opposite direction continues
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return;
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}
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else
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{
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// common edge in opposite direction leave
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impSwitchNext(rPNa, rPNb);
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}
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}
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else if(rNextA.equal(rNextB))
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{
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// common edge in same direction enter
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// search leave edge
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PN* pPNa2 = &maPNV[rPNa.mnIN];
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PN* pPNb2 = &maPNV[rPNb.mnIN];
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bool bOnEdge(true);
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do
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{
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const B2DPoint& rNextA2(maPNV[pPNa2->mnIN].maPoint);
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const B2DPoint& rNextB2(maPNV[pPNb2->mnIN].maPoint);
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if(rNextA2.equal(rNextB2))
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{
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pPNa2 = &maPNV[pPNa2->mnIN];
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pPNb2 = &maPNV[pPNb2->mnIN];
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}
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else
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{
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bOnEdge = false;
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}
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}
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while(bOnEdge && pPNa2 != &rPNa && pPNb2 != &rPNb);
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if(bOnEdge)
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{
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// loop over two identical polygon paths
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return;
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}
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else
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{
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// enter at rPNa, rPNb; leave at pPNa2, pPNb2. No common edges
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// at enter/leave. Check for crossover.
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const B2DPoint& aPointE(rPNa.maPoint);
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const B2DVector aPrevAE(rPrevA - aPointE);
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const B2DVector aNextAE(rNextA - aPointE);
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const B2DVector aPrevBE(rPrevB - aPointE);
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const B2DPoint& aPointL(pPNa2->maPoint);
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const B2DVector aPrevAL(maPNV[pPNa2->mnIP].maPoint - aPointL);
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const B2DVector aNextAL(maPNV[pPNa2->mnIN].maPoint - aPointL);
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const B2DVector aNextBL(maPNV[pPNb2->mnIN].maPoint - aPointL);
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const bool bEnter(impLeftOfEdges(aPrevAE, aNextAE, aPrevBE));
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const bool bLeave(impLeftOfEdges(aPrevAL, aNextAL, aNextBL));
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if(bEnter != bLeave)
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{
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// crossover; switch start or end
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impSwitchNext(rPNa, rPNb);
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}
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}
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}
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else if(rNextA.equal(rPrevB))
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{
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// common edge in opposite direction enter
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impSwitchNext(rPNa, rPNb);
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}
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else
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{
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// no common edges, check for crossover
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const B2DPoint& aPoint(rPNa.maPoint);
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const B2DVector aPrevA(rPrevA - aPoint);
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const B2DVector aNextA(rNextA - aPoint);
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const B2DVector aPrevB(rPrevB - aPoint);
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const B2DVector aNextB(rNextB - aPoint);
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const bool bEnter(impLeftOfEdges(aPrevA, aNextA, aPrevB));
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const bool bLeave(impLeftOfEdges(aPrevA, aNextA, aNextB));
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if(bEnter != bLeave)
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{
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// crossover
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impSwitchNext(rPNa, rPNb);
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}
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}
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}
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}
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void impSolve()
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{
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// sort by point to identify common nodes easier
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std::sort(maSNV.begin(), maSNV.end());
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// handle common nodes
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const sal_uInt32 nNodeCount(maSNV.size());
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sal_uInt32 a(0);
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// snap unsharp-equal points
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if(nNodeCount)
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{
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basegfx::B2DPoint* pLast(&maSNV[0].mpPN->maPoint);
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for(a = 1; a < nNodeCount; a++)
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{
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basegfx::B2DPoint* pCurrent(&maSNV[a].mpPN->maPoint);
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if(pLast->equal(*pCurrent) && (pLast->getX() != pCurrent->getX() || pLast->getY() != pCurrent->getY()))
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{
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const basegfx::B2DPoint aMiddle((*pLast + *pCurrent) * 0.5);
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if(pLast->getX() != aMiddle.getX() || pLast->getY() != aMiddle.getY())
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{
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maCorrectionTable.emplace_back(*pLast, aMiddle);
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*pLast = aMiddle;
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}
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if(pCurrent->getX() != aMiddle.getX() || pCurrent->getY() != aMiddle.getY())
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{
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maCorrectionTable.emplace_back(*pCurrent, aMiddle);
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*pCurrent = aMiddle;
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}
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}
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pLast = pCurrent;
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}
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}
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for(a = 0; a < nNodeCount - 1; a++)
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{
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// test a before using it, not after. Also use nPointCount instead of aSortNodes.size()
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PN& rPNb = *(maSNV[a].mpPN);
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for(sal_uInt32 b(a + 1); b < nNodeCount && rPNb.maPoint.equal(maSNV[b].mpPN->maPoint); b++)
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{
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impHandleCommon(rPNb, *maSNV[b].mpPN);
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}
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}
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}
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public:
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explicit solver(const B2DPolygon& rOriginal)
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: maOriginal(B2DPolyPolygon(rOriginal)),
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mbIsCurve(false),
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mbChanged(false)
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{
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const sal_uInt32 nOriginalCount(rOriginal.count());
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|
if(!nOriginalCount)
|
|
return;
|
|
|
|
B2DPolygon aGeometry(utils::addPointsAtCutsAndTouches(rOriginal));
|
|
aGeometry.removeDoublePoints();
|
|
aGeometry = utils::simplifyCurveSegments(aGeometry);
|
|
mbIsCurve = aGeometry.areControlPointsUsed();
|
|
|
|
const sal_uInt32 nPointCount(aGeometry.count());
|
|
|
|
// If it's not a bezier polygon, at least four points are needed to create
|
|
// a self-intersection. If it's a bezier polygon, the minimum point number
|
|
// is two, since with a single point You get a curve, but no self-intersection
|
|
if(!(nPointCount > 3 || (nPointCount > 1 && mbIsCurve)))
|
|
return;
|
|
|
|
// reserve space in point, control and sort vector.
|
|
maSNV.reserve(nPointCount);
|
|
maPNV.reserve(nPointCount);
|
|
maVNV.reserve(mbIsCurve ? nPointCount : 0);
|
|
|
|
// fill data
|
|
impAddPolygon(0, aGeometry);
|
|
|
|
// solve common nodes
|
|
impSolve();
|
|
}
|
|
|
|
explicit solver(const B2DPolyPolygon& rOriginal, size_t* pPointLimit = nullptr)
|
|
: maOriginal(rOriginal),
|
|
mbIsCurve(false),
|
|
mbChanged(false)
|
|
{
|
|
sal_uInt32 nOriginalCount(maOriginal.count());
|
|
|
|
if(!nOriginalCount)
|
|
return;
|
|
|
|
B2DPolyPolygon aGeometry(utils::addPointsAtCutsAndTouches(maOriginal, pPointLimit));
|
|
aGeometry.removeDoublePoints();
|
|
aGeometry = utils::simplifyCurveSegments(aGeometry);
|
|
mbIsCurve = aGeometry.areControlPointsUsed();
|
|
nOriginalCount = aGeometry.count();
|
|
|
|
if(!nOriginalCount)
|
|
return;
|
|
|
|
sal_uInt32 nPointCount(0);
|
|
sal_uInt32 a(0);
|
|
|
|
// count points
|
|
for(a = 0; a < nOriginalCount; a++)
|
|
{
|
|
const B2DPolygon& aCandidate(aGeometry.getB2DPolygon(a));
|
|
const sal_uInt32 nCandCount(aCandidate.count());
|
|
|
|
// If it's not a bezier curve, at least three points would be needed to have a
|
|
// topological relevant (not empty) polygon. Since it's not known here if trivial
|
|
// edges (dead ends) will be kept or sorted out, add non-bezier polygons with
|
|
// more than one point.
|
|
// For bezier curves, the minimum for defining an area is also one.
|
|
if(nCandCount)
|
|
{
|
|
nPointCount += nCandCount;
|
|
}
|
|
}
|
|
|
|
if(!nPointCount)
|
|
return;
|
|
|
|
// reserve space in point, control and sort vector.
|
|
maSNV.reserve(nPointCount);
|
|
maPNV.reserve(nPointCount);
|
|
maVNV.reserve(mbIsCurve ? nPointCount : 0);
|
|
|
|
// fill data
|
|
sal_uInt32 nInsertIndex(0);
|
|
|
|
for(a = 0; a < nOriginalCount; a++)
|
|
{
|
|
const B2DPolygon& aCandidate(aGeometry.getB2DPolygon(a));
|
|
const sal_uInt32 nCandCount(aCandidate.count());
|
|
|
|
// use same condition as above, the data vector is
|
|
// pre-allocated
|
|
if(nCandCount)
|
|
{
|
|
impAddPolygon(nInsertIndex, aCandidate);
|
|
nInsertIndex += nCandCount;
|
|
}
|
|
}
|
|
|
|
// solve common nodes
|
|
impSolve();
|
|
}
|
|
|
|
B2DPolyPolygon getB2DPolyPolygon()
|
|
{
|
|
if(mbChanged)
|
|
{
|
|
B2DPolyPolygon aRetval;
|
|
const sal_uInt32 nCount(maPNV.size());
|
|
sal_uInt32 nCountdown(nCount);
|
|
|
|
for(sal_uInt32 a(0); nCountdown && a < nCount; a++)
|
|
{
|
|
PN& rPN = maPNV[a];
|
|
|
|
if(rPN.mnI != SAL_MAX_UINT32)
|
|
{
|
|
// unused node, start new part polygon
|
|
B2DPolygon aNewPart;
|
|
PN* pPNCurr = &rPN;
|
|
|
|
do
|
|
{
|
|
const B2DPoint& rPoint = pPNCurr->maPoint;
|
|
aNewPart.append(rPoint);
|
|
|
|
if(mbIsCurve)
|
|
{
|
|
const VN& rVNCurr = maVNV[pPNCurr->mnI];
|
|
|
|
if(!rVNCurr.maPrev.equalZero())
|
|
{
|
|
aNewPart.setPrevControlPoint(aNewPart.count() - 1, rPoint + rVNCurr.maPrev);
|
|
}
|
|
|
|
if(!rVNCurr.maNext.equalZero())
|
|
{
|
|
aNewPart.setNextControlPoint(aNewPart.count() - 1, rPoint + rVNCurr.maNext);
|
|
}
|
|
}
|
|
|
|
pPNCurr->mnI = SAL_MAX_UINT32;
|
|
nCountdown--;
|
|
pPNCurr = &(maPNV[pPNCurr->mnIN]);
|
|
}
|
|
while(pPNCurr != &rPN && pPNCurr->mnI != SAL_MAX_UINT32);
|
|
|
|
// close and add
|
|
aNewPart.setClosed(true);
|
|
aRetval.append(aNewPart);
|
|
}
|
|
}
|
|
|
|
return aRetval;
|
|
}
|
|
else
|
|
{
|
|
const sal_uInt32 nCorrectionSize(maCorrectionTable.size());
|
|
|
|
// no change, return original
|
|
if(!nCorrectionSize)
|
|
{
|
|
return maOriginal;
|
|
}
|
|
|
|
// apply coordinate corrections to ensure inside/outside correctness after solving
|
|
const sal_uInt32 nPolygonCount(maOriginal.count());
|
|
basegfx::B2DPolyPolygon aRetval(maOriginal);
|
|
|
|
for(sal_uInt32 a(0); a < nPolygonCount; a++)
|
|
{
|
|
basegfx::B2DPolygon aTemp(aRetval.getB2DPolygon(a));
|
|
const sal_uInt32 nPointCount(aTemp.count());
|
|
bool bChanged(false);
|
|
|
|
for(sal_uInt32 b(0); b < nPointCount; b++)
|
|
{
|
|
const basegfx::B2DPoint aCandidate(aTemp.getB2DPoint(b));
|
|
|
|
for(sal_uInt32 c(0); c < nCorrectionSize; c++)
|
|
{
|
|
if(maCorrectionTable[c].first.getX() == aCandidate.getX() && maCorrectionTable[c].first.getY() == aCandidate.getY())
|
|
{
|
|
aTemp.setB2DPoint(b, maCorrectionTable[c].second);
|
|
bChanged = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(bChanged)
|
|
{
|
|
aRetval.setB2DPolygon(a, aTemp);
|
|
}
|
|
}
|
|
|
|
return aRetval;
|
|
}
|
|
}
|
|
};
|
|
|
|
} // end of anonymous namespace
|
|
} // end of namespace basegfx
|
|
|
|
namespace basegfx::utils
|
|
{
|
|
|
|
B2DPolyPolygon solveCrossovers(const B2DPolyPolygon& rCandidate, size_t* pPointLimit)
|
|
{
|
|
if(rCandidate.count() > 0)
|
|
{
|
|
solver aSolver(rCandidate, pPointLimit);
|
|
return aSolver.getB2DPolyPolygon();
|
|
}
|
|
else
|
|
{
|
|
return rCandidate;
|
|
}
|
|
}
|
|
|
|
B2DPolyPolygon solveCrossovers(const B2DPolygon& rCandidate)
|
|
{
|
|
solver aSolver(rCandidate);
|
|
return aSolver.getB2DPolyPolygon();
|
|
}
|
|
|
|
B2DPolyPolygon stripNeutralPolygons(const B2DPolyPolygon& rCandidate)
|
|
{
|
|
B2DPolyPolygon aRetval;
|
|
|
|
for(sal_uInt32 a(0); a < rCandidate.count(); a++)
|
|
{
|
|
const B2DPolygon& aCandidate(rCandidate.getB2DPolygon(a));
|
|
|
|
if(utils::getOrientation(aCandidate) != B2VectorOrientation::Neutral)
|
|
{
|
|
aRetval.append(aCandidate);
|
|
}
|
|
}
|
|
|
|
return aRetval;
|
|
}
|
|
|
|
B2DPolyPolygon createNonzeroConform(const B2DPolyPolygon& rCandidate)
|
|
{
|
|
if (rCandidate.count() > 1000)
|
|
{
|
|
SAL_WARN("basegfx", "this poly is too large, " << rCandidate.count() << " elements, to be able to process timeously, falling back to ignoring the winding rule, which is likely to cause rendering artifacts");
|
|
return rCandidate;
|
|
}
|
|
|
|
B2DPolyPolygon aCandidate;
|
|
|
|
// remove all self-intersections and intersections
|
|
if(rCandidate.count() == 1)
|
|
{
|
|
aCandidate = basegfx::utils::solveCrossovers(rCandidate.getB2DPolygon(0));
|
|
}
|
|
else
|
|
{
|
|
aCandidate = basegfx::utils::solveCrossovers(rCandidate);
|
|
}
|
|
|
|
// cleanup evtl. neutral polygons
|
|
aCandidate = basegfx::utils::stripNeutralPolygons(aCandidate);
|
|
|
|
// remove all polygons which have the same orientation as the polygon they are directly contained in
|
|
const sal_uInt32 nCount(aCandidate.count());
|
|
|
|
if(nCount > 1)
|
|
{
|
|
sal_uInt32 a, b;
|
|
std::vector< StripHelper > aHelpers;
|
|
aHelpers.resize(nCount);
|
|
|
|
for(a = 0; a < nCount; a++)
|
|
{
|
|
const B2DPolygon& aCand(aCandidate.getB2DPolygon(a));
|
|
StripHelper* pNewHelper = &(aHelpers[a]);
|
|
pNewHelper->maRange = utils::getRange(aCand);
|
|
pNewHelper->meOrinetation = utils::getOrientation(aCand);
|
|
|
|
// initialize with own orientation
|
|
pNewHelper->mnDepth = (pNewHelper->meOrinetation == B2VectorOrientation::Negative ? -1 : 1);
|
|
}
|
|
|
|
for(a = 0; a < nCount - 1; a++)
|
|
{
|
|
const B2DPolygon& aCandA(aCandidate.getB2DPolygon(a));
|
|
StripHelper& rHelperA = aHelpers[a];
|
|
|
|
for(b = a + 1; b < nCount; b++)
|
|
{
|
|
const B2DPolygon& aCandB(aCandidate.getB2DPolygon(b));
|
|
StripHelper& rHelperB = aHelpers[b];
|
|
const bool bAInB(rHelperB.maRange.isInside(rHelperA.maRange) && utils::isInside(aCandB, aCandA, true));
|
|
|
|
if(bAInB)
|
|
{
|
|
// A is inside B, add orientation of B to A
|
|
rHelperA.mnDepth += (rHelperB.meOrinetation == B2VectorOrientation::Negative ? -1 : 1);
|
|
}
|
|
|
|
const bool bBInA(rHelperA.maRange.isInside(rHelperB.maRange) && utils::isInside(aCandA, aCandB, true));
|
|
|
|
if(bBInA)
|
|
{
|
|
// B is inside A, add orientation of A to B
|
|
rHelperB.mnDepth += (rHelperA.meOrinetation == B2VectorOrientation::Negative ? -1 : 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
const B2DPolyPolygon aSource(aCandidate);
|
|
aCandidate.clear();
|
|
|
|
for(a = 0; a < nCount; a++)
|
|
{
|
|
const StripHelper& rHelper = aHelpers[a];
|
|
// for contained unequal oriented polygons sum will be 0
|
|
// for contained equal it will be >=2 or <=-2
|
|
// for free polygons (not contained) it will be 1 or -1
|
|
// -> accept all which are >=-1 && <= 1
|
|
bool bAcceptEntry(rHelper.mnDepth >= -1 && rHelper.mnDepth <= 1);
|
|
|
|
if(bAcceptEntry)
|
|
{
|
|
aCandidate.append(aSource.getB2DPolygon(a));
|
|
}
|
|
}
|
|
}
|
|
|
|
return aCandidate;
|
|
}
|
|
|
|
B2DPolyPolygon stripDispensablePolygons(const B2DPolyPolygon& rCandidate, bool bKeepAboveZero)
|
|
{
|
|
const sal_uInt32 nCount(rCandidate.count());
|
|
B2DPolyPolygon aRetval;
|
|
|
|
if(nCount)
|
|
{
|
|
if(nCount == 1)
|
|
{
|
|
if(!bKeepAboveZero && utils::getOrientation(rCandidate.getB2DPolygon(0)) == B2VectorOrientation::Positive)
|
|
{
|
|
aRetval = rCandidate;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sal_uInt32 a, b;
|
|
std::vector< StripHelper > aHelpers;
|
|
aHelpers.resize(nCount);
|
|
|
|
for(a = 0; a < nCount; a++)
|
|
{
|
|
const B2DPolygon& aCandidate(rCandidate.getB2DPolygon(a));
|
|
StripHelper* pNewHelper = &(aHelpers[a]);
|
|
pNewHelper->maRange = utils::getRange(aCandidate);
|
|
pNewHelper->meOrinetation = utils::getOrientation(aCandidate);
|
|
pNewHelper->mnDepth = (pNewHelper->meOrinetation == B2VectorOrientation::Negative ? -1 : 0);
|
|
}
|
|
|
|
for(a = 0; a < nCount - 1; a++)
|
|
{
|
|
const B2DPolygon& aCandA(rCandidate.getB2DPolygon(a));
|
|
StripHelper& rHelperA = aHelpers[a];
|
|
|
|
for(b = a + 1; b < nCount; b++)
|
|
{
|
|
const B2DPolygon& aCandB(rCandidate.getB2DPolygon(b));
|
|
StripHelper& rHelperB = aHelpers[b];
|
|
const bool bAInB(rHelperB.maRange.isInside(rHelperA.maRange) && utils::isInside(aCandB, aCandA, true));
|
|
const bool bBInA(rHelperA.maRange.isInside(rHelperB.maRange) && utils::isInside(aCandA, aCandB, true));
|
|
|
|
if(bAInB && bBInA)
|
|
{
|
|
// congruent
|
|
if(rHelperA.meOrinetation == rHelperB.meOrinetation)
|
|
{
|
|
// two polys or two holes. Lower one of them to get one of them out of the way.
|
|
// Since each will be contained in the other one, both will be increased, too.
|
|
// So, for lowering, increase only one of them
|
|
rHelperA.mnDepth++;
|
|
}
|
|
else
|
|
{
|
|
// poly and hole. They neutralize, so get rid of both. Move securely below zero.
|
|
rHelperA.mnDepth = - static_cast<sal_Int32>(nCount);
|
|
rHelperB.mnDepth = - static_cast<sal_Int32>(nCount);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(bAInB)
|
|
{
|
|
if(rHelperB.meOrinetation == B2VectorOrientation::Negative)
|
|
{
|
|
rHelperA.mnDepth--;
|
|
}
|
|
else
|
|
{
|
|
rHelperA.mnDepth++;
|
|
}
|
|
}
|
|
else if(bBInA)
|
|
{
|
|
if(rHelperA.meOrinetation == B2VectorOrientation::Negative)
|
|
{
|
|
rHelperB.mnDepth--;
|
|
}
|
|
else
|
|
{
|
|
rHelperB.mnDepth++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for(a = 0; a < nCount; a++)
|
|
{
|
|
const StripHelper& rHelper = aHelpers[a];
|
|
bool bAcceptEntry(bKeepAboveZero ? 1 <= rHelper.mnDepth : rHelper.mnDepth == 0);
|
|
|
|
if(bAcceptEntry)
|
|
{
|
|
aRetval.append(rCandidate.getB2DPolygon(a));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return aRetval;
|
|
}
|
|
|
|
B2DPolyPolygon prepareForPolygonOperation(const B2DPolygon& rCandidate)
|
|
{
|
|
solver aSolver(rCandidate);
|
|
B2DPolyPolygon aRetval(stripNeutralPolygons(aSolver.getB2DPolyPolygon()));
|
|
|
|
return correctOrientations(aRetval);
|
|
}
|
|
|
|
B2DPolyPolygon prepareForPolygonOperation(const B2DPolyPolygon& rCandidate)
|
|
{
|
|
solver aSolver(rCandidate);
|
|
B2DPolyPolygon aRetval(stripNeutralPolygons(aSolver.getB2DPolyPolygon()));
|
|
|
|
return correctOrientations(aRetval);
|
|
}
|
|
|
|
B2DPolyPolygon solvePolygonOperationOr(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB)
|
|
{
|
|
if(!rCandidateA.count())
|
|
{
|
|
return rCandidateB;
|
|
}
|
|
else if(!rCandidateB.count())
|
|
{
|
|
return rCandidateA;
|
|
}
|
|
else
|
|
{
|
|
// concatenate polygons, solve crossovers and throw away all sub-polygons
|
|
// which have a depth other than 0.
|
|
B2DPolyPolygon aRetval(rCandidateA);
|
|
|
|
aRetval.append(rCandidateB);
|
|
aRetval = solveCrossovers(aRetval);
|
|
aRetval = stripNeutralPolygons(aRetval);
|
|
|
|
return stripDispensablePolygons(aRetval);
|
|
}
|
|
}
|
|
|
|
B2DPolyPolygon solvePolygonOperationXor(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB)
|
|
{
|
|
if(!rCandidateA.count())
|
|
{
|
|
return rCandidateB;
|
|
}
|
|
else if(!rCandidateB.count())
|
|
{
|
|
return rCandidateA;
|
|
}
|
|
else
|
|
{
|
|
// XOR is pretty simple: By definition it is the simple concatenation of
|
|
// the single polygons since we imply XOR fill rule. Make it intersection-free
|
|
// and correct orientations
|
|
B2DPolyPolygon aRetval(rCandidateA);
|
|
|
|
aRetval.append(rCandidateB);
|
|
aRetval = solveCrossovers(aRetval);
|
|
aRetval = stripNeutralPolygons(aRetval);
|
|
|
|
return correctOrientations(aRetval);
|
|
}
|
|
}
|
|
|
|
B2DPolyPolygon solvePolygonOperationAnd(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB)
|
|
{
|
|
if(!rCandidateA.count())
|
|
{
|
|
return B2DPolyPolygon();
|
|
}
|
|
else if(!rCandidateB.count())
|
|
{
|
|
return B2DPolyPolygon();
|
|
}
|
|
else
|
|
{
|
|
// tdf#130150 shortcut & precision: If both are simple ranges,
|
|
// solve based on ranges
|
|
if(basegfx::utils::isRectangle(rCandidateA) && basegfx::utils::isRectangle(rCandidateB))
|
|
{
|
|
// *if* both are ranges, AND always can be solved
|
|
const basegfx::B2DRange aRangeA(rCandidateA.getB2DRange());
|
|
const basegfx::B2DRange aRangeB(rCandidateB.getB2DRange());
|
|
|
|
if(aRangeA.isInside(aRangeB))
|
|
{
|
|
// 2nd completely inside 1st -> 2nd is result of AND
|
|
return rCandidateB;
|
|
}
|
|
|
|
if(aRangeB.isInside(aRangeA))
|
|
{
|
|
// 2nd completely inside 1st -> 2nd is result of AND
|
|
return rCandidateA;
|
|
}
|
|
|
|
// solve by intersection
|
|
basegfx::B2DRange aIntersect(aRangeA);
|
|
aIntersect.intersect(aRangeB);
|
|
|
|
if(aIntersect.isEmpty())
|
|
{
|
|
// no overlap -> empty polygon as result of AND
|
|
return B2DPolyPolygon();
|
|
}
|
|
|
|
// create polygon result
|
|
return B2DPolyPolygon(
|
|
basegfx::utils::createPolygonFromRect(
|
|
aIntersect));
|
|
}
|
|
|
|
// concatenate polygons, solve crossovers and throw away all sub-polygons
|
|
// with a depth of < 1. This means to keep all polygons where at least two
|
|
// polygons do overlap.
|
|
B2DPolyPolygon aRetval(rCandidateA);
|
|
|
|
aRetval.append(rCandidateB);
|
|
aRetval = solveCrossovers(aRetval);
|
|
aRetval = stripNeutralPolygons(aRetval);
|
|
|
|
return stripDispensablePolygons(aRetval, true);
|
|
}
|
|
}
|
|
|
|
B2DPolyPolygon solvePolygonOperationDiff(const B2DPolyPolygon& rCandidateA, const B2DPolyPolygon& rCandidateB)
|
|
{
|
|
if(!rCandidateA.count())
|
|
{
|
|
return B2DPolyPolygon();
|
|
}
|
|
else if(!rCandidateB.count())
|
|
{
|
|
return rCandidateA;
|
|
}
|
|
else
|
|
{
|
|
// Make B topologically to holes and append to A
|
|
B2DPolyPolygon aRetval(rCandidateB);
|
|
|
|
aRetval.flip();
|
|
aRetval.append(rCandidateA);
|
|
|
|
// solve crossovers and throw away all sub-polygons which have a
|
|
// depth other than 0.
|
|
aRetval = basegfx::utils::solveCrossovers(aRetval);
|
|
aRetval = basegfx::utils::stripNeutralPolygons(aRetval);
|
|
|
|
return basegfx::utils::stripDispensablePolygons(aRetval);
|
|
}
|
|
}
|
|
|
|
B2DPolyPolygon mergeToSinglePolyPolygon(const B2DPolyPolygonVector& rInput)
|
|
{
|
|
if(rInput.empty())
|
|
return B2DPolyPolygon();
|
|
|
|
// first step: prepareForPolygonOperation and simple merge of non-overlapping
|
|
// PolyPolygons for speedup; this is possible for the wanted OR-operation
|
|
B2DPolyPolygonVector aResult;
|
|
aResult.reserve(rInput.size());
|
|
|
|
for(const basegfx::B2DPolyPolygon & a : rInput)
|
|
{
|
|
const basegfx::B2DPolyPolygon aCandidate(prepareForPolygonOperation(a));
|
|
|
|
if(!aResult.empty())
|
|
{
|
|
const B2DRange aCandidateRange(aCandidate.getB2DRange());
|
|
bool bCouldMergeSimple(false);
|
|
|
|
for(auto & b: aResult)
|
|
{
|
|
basegfx::B2DPolyPolygon aTarget(b);
|
|
const B2DRange aTargetRange(aTarget.getB2DRange());
|
|
|
|
if(!aCandidateRange.overlaps(aTargetRange))
|
|
{
|
|
aTarget.append(aCandidate);
|
|
b = aTarget;
|
|
bCouldMergeSimple = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!bCouldMergeSimple)
|
|
{
|
|
aResult.push_back(aCandidate);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
aResult.push_back(aCandidate);
|
|
}
|
|
}
|
|
|
|
// second step: melt pairwise to a single PolyPolygon
|
|
while(aResult.size() > 1)
|
|
{
|
|
B2DPolyPolygonVector aResult2;
|
|
aResult2.reserve((aResult.size() / 2) + 1);
|
|
|
|
for(size_t a(0); a < aResult.size(); a += 2)
|
|
{
|
|
if(a + 1 < aResult.size())
|
|
{
|
|
// a pair for processing
|
|
aResult2.push_back(solvePolygonOperationOr(aResult[a], aResult[a + 1]));
|
|
}
|
|
else
|
|
{
|
|
// last single PolyPolygon; copy to target to not lose it
|
|
aResult2.push_back(aResult[a]);
|
|
}
|
|
}
|
|
|
|
aResult = aResult2;
|
|
}
|
|
|
|
// third step: get result
|
|
if(aResult.size() == 1)
|
|
{
|
|
return aResult[0];
|
|
}
|
|
|
|
return B2DPolyPolygon();
|
|
}
|
|
|
|
} // end of namespace
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|