office-gobmx/drawinglayer/inc/texture/texture3d.hxx
Noel Grandin ddd2639a48 drop mask from BitmapEx
So that we have fewer cases to deal with when we transition to
32-bit bitmaps.

(*) rename maMask to maAlphaMask, since now it is only being used
for alpha duties.
(*) drop mbAlpha and mbTransparent to simplify state management,
the only thing we need to check for alpha is if maAlphaMask is
non-empty.

Change-Id: I06252e38e950e846a94b4c2ba8ea763be17801fe
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/111679
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2021-04-26 12:51:58 +02:00

132 lines
5.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <texture/texture.hxx>
#include <vcl/bitmapex.hxx>
namespace drawinglayer::primitive3d {
class HatchTexturePrimitive3D;
}
namespace drawinglayer::texture
{
class GeoTexSvxMono final : public GeoTexSvx
{
basegfx::BColor maSingleColor;
double mfOpacity;
public:
GeoTexSvxMono(
const basegfx::BColor& rSingleColor,
double fOpacity);
// compare operator
virtual bool operator==(const GeoTexSvx& rGeoTexSvx) const override;
virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const override;
};
} // end of namespace drawinglayer::texture
namespace drawinglayer::texture
{
class GeoTexSvxBitmapEx : public GeoTexSvx
{
protected:
BitmapEx maBitmapEx;
Bitmap maBitmap; // Bitmap held within maBitmapEx, to exist during mpReadBitmap scope
Bitmap::ScopedReadAccess mpReadBitmap;
Bitmap maTransparence;
Bitmap::ScopedReadAccess mpReadTransparence;
basegfx::B2DPoint maTopLeft;
basegfx::B2DVector maSize;
double mfMulX;
double mfMulY;
bool mbIsAlpha : 1;
// helpers
bool impIsValid(const basegfx::B2DPoint& rUV, sal_Int32& rX, sal_Int32& rY) const;
sal_uInt8 impGetTransparence(sal_Int32 rX, sal_Int32 rY) const;
public:
GeoTexSvxBitmapEx(
const BitmapEx& rBitmapEx,
const basegfx::B2DRange& rRange);
virtual ~GeoTexSvxBitmapEx() override;
virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const override;
};
} // end of namespace drawinglayer::texture
namespace drawinglayer::texture
{
class GeoTexSvxBitmapExTiled final : public GeoTexSvxBitmapEx
{
double mfOffsetX;
double mfOffsetY;
bool mbUseOffsetX : 1;
bool mbUseOffsetY : 1;
// helpers
basegfx::B2DPoint impGetCorrected(const basegfx::B2DPoint& rUV) const;
public:
GeoTexSvxBitmapExTiled(
const BitmapEx& rBitmapEx,
const basegfx::B2DRange& rRange,
double fOffsetX,
double fOffsetY);
virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const override;
};
} // end of namespace drawinglayer::texture
namespace drawinglayer::texture
{
class GeoTexSvxMultiHatch final : public GeoTexSvx
{
basegfx::BColor maColor;
double mfLogicPixelSize;
std::unique_ptr<GeoTexSvxHatch> mp0;
std::unique_ptr<GeoTexSvxHatch> mp1;
std::unique_ptr<GeoTexSvxHatch> mp2;
bool mbFillBackground : 1;
// helpers
bool impIsOnHatch(const basegfx::B2DPoint& rUV) const;
public:
GeoTexSvxMultiHatch(const primitive3d::HatchTexturePrimitive3D& rPrimitive, double fLogicPixelSize);
virtual ~GeoTexSvxMultiHatch() override;
virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const override;
};
} // end of namespace drawinglayer::texture
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */