ddd2639a48
So that we have fewer cases to deal with when we transition to 32-bit bitmaps. (*) rename maMask to maAlphaMask, since now it is only being used for alpha duties. (*) drop mbAlpha and mbTransparent to simplify state management, the only thing we need to check for alpha is if maAlphaMask is non-empty. Change-Id: I06252e38e950e846a94b4c2ba8ea763be17801fe Reviewed-on: https://gerrit.libreoffice.org/c/core/+/111679 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
132 lines
5.3 KiB
C++
132 lines
5.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <texture/texture.hxx>
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#include <vcl/bitmapex.hxx>
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namespace drawinglayer::primitive3d {
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class HatchTexturePrimitive3D;
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}
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namespace drawinglayer::texture
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{
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class GeoTexSvxMono final : public GeoTexSvx
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{
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basegfx::BColor maSingleColor;
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double mfOpacity;
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public:
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GeoTexSvxMono(
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const basegfx::BColor& rSingleColor,
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double fOpacity);
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// compare operator
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virtual bool operator==(const GeoTexSvx& rGeoTexSvx) const override;
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virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
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virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const override;
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};
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} // end of namespace drawinglayer::texture
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namespace drawinglayer::texture
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{
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class GeoTexSvxBitmapEx : public GeoTexSvx
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{
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protected:
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BitmapEx maBitmapEx;
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Bitmap maBitmap; // Bitmap held within maBitmapEx, to exist during mpReadBitmap scope
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Bitmap::ScopedReadAccess mpReadBitmap;
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Bitmap maTransparence;
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Bitmap::ScopedReadAccess mpReadTransparence;
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basegfx::B2DPoint maTopLeft;
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basegfx::B2DVector maSize;
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double mfMulX;
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double mfMulY;
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bool mbIsAlpha : 1;
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// helpers
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bool impIsValid(const basegfx::B2DPoint& rUV, sal_Int32& rX, sal_Int32& rY) const;
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sal_uInt8 impGetTransparence(sal_Int32 rX, sal_Int32 rY) const;
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public:
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GeoTexSvxBitmapEx(
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const BitmapEx& rBitmapEx,
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const basegfx::B2DRange& rRange);
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virtual ~GeoTexSvxBitmapEx() override;
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virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
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virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const override;
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};
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} // end of namespace drawinglayer::texture
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namespace drawinglayer::texture
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{
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class GeoTexSvxBitmapExTiled final : public GeoTexSvxBitmapEx
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{
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double mfOffsetX;
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double mfOffsetY;
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bool mbUseOffsetX : 1;
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bool mbUseOffsetY : 1;
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// helpers
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basegfx::B2DPoint impGetCorrected(const basegfx::B2DPoint& rUV) const;
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public:
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GeoTexSvxBitmapExTiled(
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const BitmapEx& rBitmapEx,
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const basegfx::B2DRange& rRange,
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double fOffsetX,
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double fOffsetY);
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virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
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virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const override;
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};
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} // end of namespace drawinglayer::texture
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namespace drawinglayer::texture
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{
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class GeoTexSvxMultiHatch final : public GeoTexSvx
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{
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basegfx::BColor maColor;
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double mfLogicPixelSize;
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std::unique_ptr<GeoTexSvxHatch> mp0;
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std::unique_ptr<GeoTexSvxHatch> mp1;
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std::unique_ptr<GeoTexSvxHatch> mp2;
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bool mbFillBackground : 1;
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// helpers
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bool impIsOnHatch(const basegfx::B2DPoint& rUV) const;
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public:
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GeoTexSvxMultiHatch(const primitive3d::HatchTexturePrimitive3D& rPrimitive, double fLogicPixelSize);
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virtual ~GeoTexSvxMultiHatch() override;
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virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
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virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const override;
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};
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} // end of namespace drawinglayer::texture
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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