office-gobmx/slideshow
Eike Rathke f84dac9b1f back out even more wrong tools::Time changes, geez..
Change-Id: I52eb3400769999d7f554c3bdb8746f65b7990388
2014-10-08 14:35:36 +02:00
..
inc/pch
opengl
qa
source back out even more wrong tools::Time changes, geez.. 2014-10-08 14:35:36 +02:00
test
util
CppunitTest_slideshow.mk
Executable_demoshow.mk
Library_OGLTrans.mk
Library_slideshow.mk
Makefile
manifest.txt
Module_slideshow.mk
Package_opengl.mk GLSL files should go into $(LIBO_ETC_FOLDER)/opengl 2014-10-03 15:00:24 +03:00
README

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.