7e403195e5
...with a boost::optional fallback for Xcode < 10 (as std::optional is only
available starting with Xcode 10 according to
<https://en.cppreference.com/w/cpp/compiler_support>, and our baseline for iOS
and macOS is still Xcode 9.3 according to README.md). And mechanically rewrite
all code to use o3tl::optional instead of boost::optional.
One immediate benefit is that disabling -Wmaybe-uninitialized for GCC as per
fed7c3deb3
"Slience bogus
-Werror=maybe-uninitialized" should no longer be necessary (and whose check
happened to no longer trigger for GCC 10 trunk, even though that compiler would
still emit bogus -Wmaybe-uninitialized for uses of boost::optional under
--enable-optimized, which made me ponder whether this switch from
boost::optional to std::optional would be a useful thing to do; I keep that
configure.ac check for now, though, and will only remove it in a follow up
commit).
Another longer-term benefit is that the code is now already in good shape for an
eventual switch to std::optional (a switch we would have done anyway once we no
longer need to support Xcode < 10).
Only desktop/qa/desktop_lib/test_desktop_lib.cxx heavily uses
boost::property_tree::ptree::get_child_optional returning boost::optional, so
let it keep using boost::optional for now.
After a number of preceding commits have paved the way for this change, this
commit is completely mechanical, done with
> git ls-files -z | grep -vz -e '^bin/find-unneeded-includes$' -e '^configure.ac$' -e '^desktop/qa/desktop_lib/test_desktop_lib.cxx$' -e '^dictionaries$' -e '^external/' -e '^helpcontent2$' -e '^include/IwyuFilter_include.yaml$' -e '^sc/IwyuFilter_sc.yaml$' -e '^solenv/gdb/boost/optional.py$' -e '^solenv/vs/LibreOffice.natvis$' -e '^translations$' -e '\.svg$' | xargs -0 sed -i -E -e 's|\<boost(/optional)?/optional\.hpp\>|o3tl/optional.hxx|g' -e 's/\<boost(\s*)::(\s*)(make_)?optional\>/o3tl\1::\2\3optional/g' -e 's/\<boost(\s*)::(\s*)none\>/o3tl\1::\2nullopt/g'
(before committing include/o3tl/optional.hxx, and relying on some GNU features).
It excludes some files where mention of boost::optional et al should apparently
not be changed (and the sub-repo directory stubs). It turned out that all uses
of boost::none across the code base were in combination with boost::optional, so
had all to be rewritten as o3tl::nullopt.
Change-Id: Ibfd9f4b3d5a8aee6e6eed310b988c4e5ffd8b11b
Reviewed-on: https://gerrit.libreoffice.org/84128
Tested-by: Jenkins
Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
313 lines
11 KiB
C++
313 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SLIDESHOW_SOURCE_INC_ACTIVITIESFACTORY_HXX
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#define INCLUDED_SLIDESHOW_SOURCE_INC_ACTIVITIESFACTORY_HXX
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#include <com/sun/star/animations/XAnimate.hpp>
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#include <com/sun/star/animations/XAnimateColor.hpp>
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#include "animationactivity.hxx"
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#include "activitiesqueue.hxx"
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#include "event.hxx"
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#include "eventqueue.hxx"
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#include "shape.hxx"
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#include "numberanimation.hxx"
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#include "enumanimation.hxx"
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#include "coloranimation.hxx"
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#include "hslcoloranimation.hxx"
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#include "stringanimation.hxx"
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#include "boolanimation.hxx"
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#include "pairanimation.hxx"
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#include <o3tl/optional.hxx>
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/* Definition of ActivitiesFactory class */
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namespace slideshow {
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namespace internal {
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namespace ActivitiesFactory
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{
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/// Collection of common factory parameters
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struct CommonParameters
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{
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CommonParameters(
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const EventSharedPtr& rEndEvent,
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EventQueue& rEventQueue,
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ActivitiesQueue& rActivitiesQueue,
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double nMinDuration,
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sal_uInt32 nMinNumberOfFrames,
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bool bAutoReverse,
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::o3tl::optional<double> const& aRepeats,
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double nAcceleration,
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double nDeceleration,
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const ShapeSharedPtr& rShape,
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const ::basegfx::B2DVector& rSlideBounds )
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: mpEndEvent( rEndEvent ),
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mrEventQueue( rEventQueue ),
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mrActivitiesQueue( rActivitiesQueue ),
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mnMinDuration( nMinDuration ),
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mnMinNumberOfFrames( nMinNumberOfFrames ),
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maRepeats( aRepeats ),
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mnAcceleration( nAcceleration ),
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mnDeceleration( nDeceleration ),
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mpShape( rShape ),
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maSlideBounds( rSlideBounds ),
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mbAutoReverse( bAutoReverse ) {}
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/// End event to fire when animation is over
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EventSharedPtr mpEndEvent;
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/// Event queue to insert the end event into.
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EventQueue& mrEventQueue;
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/// Event queue to insert the end event into.
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ActivitiesQueue& mrActivitiesQueue;
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/** Simple duration of the activity
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Specifies the minimal simple duration of the
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activity (minimal, because mnMinNumberOfFrames
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might prolong the activity). According to SMIL,
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this might also be indefinite, which for our
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framework does not make much sense, though
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(wouldn't have a clue, then, how to scale the
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animation over time).
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*/
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double const mnMinDuration;
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/** Minimal number of frames for this activity.
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This specifies the minimal number of frames this
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activity will display per simple duration. If less
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than this number are displayed until mnMinDuration
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is over, the activity will be prolonged until
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mnMinNumberOfFrames are rendered.
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*/
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sal_uInt32 const mnMinNumberOfFrames;
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/** Number of repeats for the simple duration
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This specified the number of repeats. The
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mnMinDuration times maRepeats yields the total
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duration of this activity. If this value is
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unspecified, the activity will repeat
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indefinitely.
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*/
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::o3tl::optional<double> const maRepeats;
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/// Fraction of simple time to accelerate animation
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double const mnAcceleration;
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/// Fraction of simple time to decelerate animation
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double const mnDeceleration;
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/// Shape, to get bounds from
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ShapeSharedPtr mpShape;
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/// LayerManager, to get page size from
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::basegfx::B2DVector maSlideBounds;
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/// When true, activity is played reversed after mnDuration.
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bool const mbAutoReverse;
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};
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a double value.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const NumberAnimationSharedPtr& rAnimator,
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const css::uno::Reference< css::animations::XAnimate >& xNode );
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a double value.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const EnumAnimationSharedPtr& rAnimator,
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const css::uno::Reference< css::animations::XAnimate >& xNode );
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a color value.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const ColorAnimationSharedPtr& rAnimator,
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const css::uno::Reference< css::animations::XAnimate >& xNode );
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a color value.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const HSLColorAnimationSharedPtr& rAnimator,
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const css::uno::Reference< css::animations::XAnimateColor >& xNode );
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a pair of double values.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const PairAnimationSharedPtr& rAnimator,
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const css::uno::Reference< css::animations::XAnimate >& xNode );
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a string.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const StringAnimationSharedPtr& rAnimator,
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const css::uno::Reference< css::animations::XAnimate >& xNode );
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/** Create an activity from an XAnimate node.
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This method creates an animated activity from the
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given XAnimate node, extracting all necessary
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animation parameters from that. Note that due to the
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animator parameter, the animation values must be
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convertible to a bool value.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param xNode
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The SMIL animation node to animate
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*/
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AnimationActivitySharedPtr createAnimateActivity(
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const CommonParameters& rParms,
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const BoolAnimationSharedPtr& rAnimator,
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const css::uno::Reference< css::animations::XAnimate >& xNode );
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/** Create a simple activity for the given animator
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This method is suited to create activities for custom
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animations, which need a simple double value and lasts
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a given timespan. This activity always generates values
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from the [0,1] range.
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@param rParms
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Factory parameter structure
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@param rAnimator
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Animator sub-object
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@param bDirectionForward
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If true, the activity goes 'forward', i.e. from 0 to
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1. With false, the direction is reversed.
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*/
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AnimationActivitySharedPtr createSimpleActivity(
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const CommonParameters& rParms,
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const NumberAnimationSharedPtr& rAnimator,
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bool bDirectionForward );
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}
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} // namespace internal
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} // namespace presentation
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#endif // INCLUDED_SLIDESHOW_SOURCE_INC_ACTIVITIESFACTORY_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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