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backgroundFragmentShader.glsl
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backgroundVertexShader.glsl
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commonFragmentShader.glsl
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commonVertexShader.glsl
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debugFragmentShader.glsl
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debugVertexShader.glsl
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pickingFragmentShader.glsl
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make pick shader work when bars scroll
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2014-08-06 20:45:13 +02:00 |
pickingVertexShader.glsl
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make pick shader work when bars scroll
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2014-08-06 20:45:13 +02:00 |
renderTextureFragmentShader.glsl
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add reverse image shader
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2014-05-08 05:20:57 +02:00 |
renderTextureVertexShader.glsl
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add reverse image shader
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2014-05-08 05:20:57 +02:00 |
screenTextFragmentShader.glsl
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modify screen text color to blue
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2014-08-13 06:21:34 +02:00 |
screenTextVertexShader.glsl
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initial work on screen text
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2014-05-26 03:29:07 +02:00 |
shape3DFragmentShader.glsl
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shape3DFragmentShaderBatch.glsl
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modify the light to make the sence looks better
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2014-07-23 22:23:46 +02:00 |
shape3DFragmentShaderBatchScroll.glsl
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add bars scroll shaders
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2014-08-06 20:45:11 +02:00 |
shape3DFragmentShaderV300.glsl
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make GL 3.0 support bars scroll
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2014-08-06 20:45:13 +02:00 |
shape3DVertexShader.glsl
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add bars scroll shaders
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2014-08-06 20:45:11 +02:00 |
shape3DVertexShaderBatch.glsl
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remove tab in shader
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2014-05-28 23:10:18 +02:00 |
shape3DVertexShaderBatchScroll.glsl
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add bars scroll shaders
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2014-08-06 20:45:11 +02:00 |
shape3DVertexShaderV300.glsl
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make GL 3.0 support bars scroll
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2014-08-06 20:45:13 +02:00 |
symbolFragmentShader.glsl
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symbolVertexShader.glsl
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textFragmentShader.glsl
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use shader to calculate alpha channel
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2014-06-21 04:21:40 +02:00 |
textFragmentShaderBatch.glsl
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small whitespace changes
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2014-06-21 04:21:41 +02:00 |
textVertexShader.glsl
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textVertexShaderBatch.glsl
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small whitespace changes
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2014-06-21 04:21:41 +02:00 |