office-gobmx/chart2/opengl/shape3DVertexShaderV300.glsl
weigao e3d4a488a0 make GL 3.0 support bars scroll
Change-Id: I71d8d94f410e6c67d0e188ea2e0f79eb151758e0
2014-08-06 20:45:13 +02:00

33 lines
969 B
GLSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
attribute vec3 vertexPositionModelspace;
attribute vec3 vertexNormalModelspace;
varying vec3 positionWorldspace;
varying vec3 normalCameraspace;
uniform mat4 P;
uniform mat4 M;
uniform mat4 V;
uniform mat3 normalMatrix;
uniform float minCoordX;
uniform float maxCoordX;
void main()
{
positionWorldspace = (M * vec4(vertexPositionModelspace,1)).xyz;
positionWorldspace.x = clamp(positionWorldspace.x, minCoordX, maxCoordX);
gl_Position = P * V * vec4(positionWorldspace,1);
normalCameraspace = normalize(mat3(V) * normalMatrix * vertexNormalModelspace);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */