2005/02/16 11:14:16 fs 1.2.10.3: #i42558# drafts.com.sun.star.drawing/rendering/geometry moved to com.sun.star.*
2005/02/07 01:09:50 thb 1.2.10.2: #i38960# Added todo
2005/01/26 11:28:43 thb 1.2.10.1: #116716# Corrected text direction setup; text layout always outputs LTR
2005/02/16 11:14:09 fs 1.3.10.3: #i42558# drafts.com.sun.star.drawing/rendering/geometry moved to com.sun.star.*
2005/02/11 12:44:48 thb 1.3.10.2: #i38960# Fixed transformBitmap(), which, when the matrix contains e.g. rotational components, completely messed up both output position and relative position within the generated bitmap; Fixed inefficiency in BitmapBackBuffer, where a default-constructed bitmap was copied into the VDev the first time getOutDev() was called
2005/01/26 12:25:39 pl 1.3.10.1: #i41363# tunneling XBitmap implementation
2005/02/16 11:14:08 fs 1.2.10.5: #i42558# drafts.com.sun.star.drawing/rendering/geometry moved to com.sun.star.*
2005/02/15 12:24:18 thb 1.2.10.4: #i42440# Now filling polygons 'inclusive', i.e. with one additional pixel to the right and the bottom. Along the same lines, moved sprite-growing code to slideshow, we already handle the case there for update areas of antialiased shapes
2005/02/11 12:44:48 thb 1.2.10.3: #i38960# Fixed transformBitmap(), which, when the matrix contains e.g. rotational components, completely messed up both output position and relative position within the generated bitmap; Fixed inefficiency in BitmapBackBuffer, where a default-constructed bitmap was copied into the VDev the first time getOutDev() was called
2005/02/07 18:26:16 pl 1.2.10.2: #i42218# use Region::GetRegionFromPolyPolygon as performance shortcut
2005/01/26 11:28:43 thb 1.2.10.1: #116716# Corrected text direction setup; text layout always outputs LTR
2005/02/16 11:14:05 fs 1.3.10.2: #i42558# drafts.com.sun.star.drawing/rendering/geometry moved to com.sun.star.*
2005/02/10 04:24:00 thb 1.3.10.1: #i38960# Added opacity detection code, which, according to the drawBitmap() call, determines whether the sprite's content is fully opaque. In that case, we can use the _much_ faster OutputDevice::DrawBitmap() method, instead of the slow mask version
2005/02/16 11:14:05 fs 1.4.2.4: #i42558# drafts.com.sun.star.drawing/rendering/geometry moved to com.sun.star.*
2005/02/15 12:24:18 thb 1.4.2.3: #i42440# Now filling polygons 'inclusive', i.e. with one additional pixel to the right and the bottom. Along the same lines, moved sprite-growing code to slideshow, we already handle the case there for update areas of antialiased shapes
2005/02/10 04:23:59 thb 1.4.2.2: #i38960# Added opacity detection code, which, according to the drawBitmap() call, determines whether the sprite's content is fully opaque. In that case, we can use the _much_ faster OutputDevice::DrawBitmap() method, instead of the slow mask version
2005/02/07 18:26:15 pl 1.4.2.1: #i42218# use Region::GetRegionFromPolyPolygon as performance shortcut
2005/02/11 12:44:47 thb 1.2.10.1: #i38960# Fixed transformBitmap(), which, when the matrix contains e.g. rotational components, completely messed up both output position and relative position within the generated bitmap; Fixed inefficiency in BitmapBackBuffer, where a default-constructed bitmap was copied into the VDev the first time getOutDev() was called
2005/02/09 21:12:02 thb 1.3.10.1: #i38960# Newly added PriorityBooster, for tampering with a thread's scheduling priority (gets temporarily raised when rendering an animation frame)
2005/02/07 01:08:40 thb 1.3.10.5: #i38960# Kicked out lag-functionality, which is no longer used and obscured things a lot. Reverted magic values to explicit bools, fixed ugly sign bug in adjustTime() (resulting in obscene offsets generated).
2005/02/03 23:21:46 thb 1.3.10.4: #i37777# Added some comments
2005/02/02 22:41:36 dbo 1.3.10.3: #i37777# adjustTimer(), holdTimer(), releaseTimer()
2005/02/02 09:43:11 dbo 1.3.10.2: #i37777# minimize perf count value
2005/01/27 15:53:43 dbo 1.3.10.1: #i39662##i37777### added pause, lag functionality
2005/02/17 23:58:04 thb 1.4.2.2: #i42499# Changed getTransformedRectBounds() according to comments from AW
2005/02/16 11:13:56 fs 1.4.2.1: #i42558# drafts.com.sun.star.drawing/rendering/geometry moved to com.sun.star.*