office-gobmx/slideshow/opengl/glitterFragmentShader.glsl
Emmanuel Gil Peyrot a301da7cb6 slideshow: Define inverse() to bring back the GLSL version to 1.20
Change-Id: Ib0372d6a98734724d99b979f2d01abc1ee317847
2016-01-05 15:05:49 +01:00

36 lines
1 KiB
GLSL

/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 120
#define M_PI 3.1415926535897932384626433832795
uniform sampler2D leavingSlideTexture;
uniform sampler2D enteringSlideTexture;
varying vec2 v_texturePosition;
varying vec3 v_normal;
uniform float time;
varying float angle;
void main() {
vec3 lightVector = vec3(0.0, 0.0, 1.0);
float light = dot(lightVector, v_normal);
vec4 fragment;
if (angle < M_PI)
fragment = texture2D(leavingSlideTexture, v_texturePosition);
else
fragment = texture2D(enteringSlideTexture, v_texturePosition);
vec4 black = vec4(0.0, 0.0, 0.0, fragment.a);
gl_FragColor = mix(black, fragment, max(light, 0.0));
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */