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basicFragmentShader.glsl
slideshow: Relicense every shader of which I am the sole author to MPL
2016-01-20 21:59:53 +01:00
basicVertexShader.glsl
slideshow: Define inverse() to bring back the GLSL version to 1.20
2016-01-05 15:05:49 +01:00
dissolveFragmentShader.glsl
Now I understand why that multiplication by 10 was there originally
2015-11-08 17:31:39 +02:00
fadeBlackFragmentShader.glsl
implement PowerPoint 'flash' slide transition (API CHANGE)
2020-05-08 17:37:26 +02:00
fadeFragmentShader.glsl
slideshow: Relicense every shader of which I am the sole author to MPL
2016-01-20 21:59:53 +01:00
glitterFragmentShader.glsl
slideshow: Define inverse() to bring back the GLSL version to 1.20
2016-01-05 15:05:49 +01:00
glitterVertexShader.glsl
Remove unused 'numTiles' from glitter vertex shader
2024-06-03 15:18:08 +02:00
honeycombFragmentShader.glsl
slideshow: Blur the shadows the further they are from the object
2016-02-25 11:16:45 +00:00
honeycombGeometryShader.glsl
slideshow: Blur the shadows the further they are from the object
2016-02-25 11:16:45 +00:00
honeycombVertexShader.glsl
slideshow: Add an ugly workaround for Intel’s matrix multiplication
2016-02-25 11:12:50 +00:00
reflectionFragmentShader.glsl
slideshow: Relicense every shader of which I am the sole author to MPL
2016-01-20 21:59:53 +01:00
reflectionVertexShader.glsl
slideshow: Relicense every shader of which I am the sole author to MPL
2016-01-20 21:59:53 +01:00
rippleFragmentShader.glsl
Fix typo
2018-05-24 08:19:45 +02:00
staticFragmentShader.glsl
Improve transition shader portability
2015-11-07 01:45:48 +02:00
vortexFragmentShader.glsl
slideshow: Blur the shadows the further they are from the object
2016-02-25 11:16:45 +00:00
vortexGeometryShader.glsl
slideshow: Move Vortex calculations to the geometry stage, fixes Intel
2016-02-25 11:11:57 +00:00
vortexVertexShader.glsl
slideshow: Only use texture() in GLSL 1.50, fixes Intel on Windows
2016-02-25 11:13:41 +00:00