office-gobmx/slideshow/opengl
Javiya Vivekkumar Dineshbhai d5c5732ada Remove unused 'numTiles' from glitter vertex shader
The 'numTiles' variable is not being used in the vertex shader. To test this PR, apply the Glitter transition. If it works as expected, then the change is successful.

Signed-off-by: Javiya Vivekkumar Dineshbhai <vivek.javiya@collabora.com>
Change-Id: Ia1f833e6009b1f8c774329945ba260d20b8c9f64
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/168222
Tested-by: Jenkins
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
2024-06-03 15:18:08 +02:00
..
basicFragmentShader.glsl slideshow: Relicense every shader of which I am the sole author to MPL 2016-01-20 21:59:53 +01:00
basicVertexShader.glsl slideshow: Define inverse() to bring back the GLSL version to 1.20 2016-01-05 15:05:49 +01:00
dissolveFragmentShader.glsl Now I understand why that multiplication by 10 was there originally 2015-11-08 17:31:39 +02:00
fadeBlackFragmentShader.glsl implement PowerPoint 'flash' slide transition (API CHANGE) 2020-05-08 17:37:26 +02:00
fadeFragmentShader.glsl slideshow: Relicense every shader of which I am the sole author to MPL 2016-01-20 21:59:53 +01:00
glitterFragmentShader.glsl slideshow: Define inverse() to bring back the GLSL version to 1.20 2016-01-05 15:05:49 +01:00
glitterVertexShader.glsl Remove unused 'numTiles' from glitter vertex shader 2024-06-03 15:18:08 +02:00
honeycombFragmentShader.glsl slideshow: Blur the shadows the further they are from the object 2016-02-25 11:16:45 +00:00
honeycombGeometryShader.glsl slideshow: Blur the shadows the further they are from the object 2016-02-25 11:16:45 +00:00
honeycombVertexShader.glsl slideshow: Add an ugly workaround for Intel’s matrix multiplication 2016-02-25 11:12:50 +00:00
reflectionFragmentShader.glsl slideshow: Relicense every shader of which I am the sole author to MPL 2016-01-20 21:59:53 +01:00
reflectionVertexShader.glsl slideshow: Relicense every shader of which I am the sole author to MPL 2016-01-20 21:59:53 +01:00
rippleFragmentShader.glsl Fix typo 2018-05-24 08:19:45 +02:00
staticFragmentShader.glsl Improve transition shader portability 2015-11-07 01:45:48 +02:00
vortexFragmentShader.glsl slideshow: Blur the shadows the further they are from the object 2016-02-25 11:16:45 +00:00
vortexGeometryShader.glsl slideshow: Move Vortex calculations to the geometry stage, fixes Intel 2016-02-25 11:11:57 +00:00
vortexVertexShader.glsl slideshow: Only use texture() in GLSL 1.50, fixes Intel on Windows 2016-02-25 11:13:41 +00:00